Do the clothing options actually offer any protective benefi

Post » Sat Feb 19, 2011 3:58 am

i believe the clothing is purely cosmetic, which doesn't bother me at all :)
it makes the game more balanced!
User avatar
Becky Cox
 
Posts: 3389
Joined: Thu Jun 22, 2006 8:38 am

Post » Sat Feb 19, 2011 6:00 am

It does make sense that SD have the outfits cosmetic only, or else everybody would want ONE outfit.

It's a great way to keep it personalized.

Still, I think I can safely say that the majority of players for Security will be the Bug and the majority on Resistance will be the Anger.
User avatar
Javaun Thompson
 
Posts: 3397
Joined: Fri Sep 21, 2007 10:28 am

Post » Sat Feb 19, 2011 1:38 am

Still, I think I can safely say that the majority of players for Security will be the Bug and the majority on Resistance will be the Anger.

yup, i know i'm going to prominently be the anger when i am able to acquire the angers items unless you start with them.

I hate conformity...
User avatar
OTTO
 
Posts: 3367
Joined: Thu May 17, 2007 6:22 pm

Post » Fri Feb 18, 2011 8:34 pm

It's only "visual" !
User avatar
Bellismydesi
 
Posts: 3360
Joined: Sun Jun 18, 2006 7:25 am

Post » Sat Feb 19, 2011 4:54 am

That's right, clothing customisation is purely for looks and does not modify your stats. It's all about choosing the outfit you feel best represents you rather than forcing you to pick certain items because of the stats they offer.

Also, you can sort of tell how long people have been playing the game based on the bling they've got on their characters. For example, if you create a second character, that character will have access to all of the clothing you've already unlocked, letting you hop into the game wearing higher level outfits.
User avatar
Blessed DIVA
 
Posts: 3408
Joined: Thu Jul 13, 2006 12:09 am

Post » Fri Feb 18, 2011 11:00 pm

Thank you for responding to my question. Although I was initially in favor of a stat boost, I understand and accept your company's reasoning behind this decision. In fact now that I think about it, I do remember how much I hated having to wear this god awful hockey mask in Fallout 3 because of the additional power it offered.

I look forward to playing your fine product. Hope you all end up with fat bonus checks this coming holiday.
User avatar
Brandi Norton
 
Posts: 3334
Joined: Fri Feb 09, 2007 9:24 pm

Post » Sat Feb 19, 2011 9:36 am

if u are a medic and wear a red jacket , it will offer lots of protection ....... :toughninja:


if your an ork and wear a red jacket your much faster
User avatar
Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm

Post » Sat Feb 19, 2011 9:06 am

Still, I think I can safely say that the majority of players for Security will be the Bug and the majority on Resistance will be the Anger.


I can safely say I'll be going Shield.
User avatar
Melly Angelic
 
Posts: 3461
Joined: Wed Aug 15, 2007 7:58 am

Post » Fri Feb 18, 2011 6:54 pm

I was wondering if anyone knew if the apparel options provided any damage resistance like they did in Bethesda's previous work, Fallout 3? And if so, does the increased bulk also come with a movement restriction to offset their protective advantage?

For example, the video "A Matter of Class", features two very impressive Jacket options called "The Tank" and "The Bomb" that look like they would be perfect for Heavy Engineers who will find themselves stationary targets while making a stand defending a particular area (I was going to insert screenshots of these items but couldn't figure out how to post them - I saw the insert image icon but it required me to enter an "image URL" and I have no idea how that works).

Forgive me if this is a repeat question that has already been asked and answered.


You use...a lot of big words! Lol.
User avatar
[Bounty][Ben]
 
Posts: 3352
Joined: Mon Jul 30, 2007 2:11 pm

Post » Sat Feb 19, 2011 6:03 am

That's right, clothing customisation is purely for looks and does not modify your stats. It's all about choosing the outfit you feel best represents you rather than forcing you to pick certain items because of the stats they offer.

Also, you can sort of tell how long people have been playing the game based on the bling they've got on their characters. For example, if you create a second character, that character will have access to all of the clothing you've already unlocked, letting you hop into the game wearing higher level outfits.


Oh, thank the gods! (
But really, I get so sick and tired of playing the hell out of my characters in other games trying to unlock everything separately.
My new character will be able to choose from any of the clothing I unlocked with my other character? Awesome.
User avatar
lillian luna
 
Posts: 3432
Joined: Thu Aug 31, 2006 9:43 pm

Post » Sat Feb 19, 2011 6:38 am

Oh, thank the gods! (


You getting ready for the Thor movie to come out?
User avatar
Ron
 
Posts: 3408
Joined: Tue Jan 16, 2007 4:34 am

Post » Sat Feb 19, 2011 2:21 am

You getting ready for the Thor movie to come out?


Actually, no. But I can see how the reference could be made.
I was referring to William Shakespeare (hard to tell I know).

Edit: “I am not a [censored], though I thank the Gods I am foul.”
User avatar
Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Sat Feb 19, 2011 7:17 am

They have to be completely cosmetic, otherwise the entire point of customization is lost in favor of advantages given. Simple logic.
User avatar
Amiee Kent
 
Posts: 3447
Joined: Thu Jun 15, 2006 2:25 pm

Post » Sat Feb 19, 2011 10:30 am

giggety.





lol Quagmire does that when he's horny.
User avatar
JUDY FIGHTS
 
Posts: 3420
Joined: Fri Jun 23, 2006 4:25 am

Post » Sat Feb 19, 2011 9:23 am

lol Quagmire does that when he's horny.


Quagmire's always horny, he does that after saying an innuendo.
lol, in-ur-endo, giggety
User avatar
Jynx Anthropic
 
Posts: 3352
Joined: Fri Sep 08, 2006 9:36 pm

Previous

Return to Othor Games