The issues I'm seeing in my current game are:
1. Outcast robots are hostile. The Outcast human NPCs are not. But when the robot detects my presence and engages me, then the human NPC Outcast characters go hostile on me. (Even if I never draw my weapon.)
2. Gold Ribbon Grocers...
Spoiler
When I activate the "Rube Goldberg Machine" inside, the gas explosion that drops the goodies also detonates the missiles and the mini nuke. I die. I've tried stepping on the pressure plate to activate the chain reaction, then running and jumping over the counter and crouching to escape the blast, but after a half dozen unsuccessful attempts, I've given up. The result is that I loose the Nicola Tesla and Tumblers Today skill books. Sad, but true...
3. When I repair a weapon in my inventory, I can continue to repair the item to 100%, even though my repair skill is only around 30ish right now.
I can repair the weapon until the condition bar reaches about 20%. But the items to use to make the repairs remain highlighted instead of ghosting, and I can continue to select them, but the condition bar doesn't reflect the additional repairs. Then when I exit the repair screen, the weapon's condition will be 100%... hard to explain, but something screwy is happening here.
My Load order:
Spoiler
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Project Beauty.esm
CALIBR.esm
CRAFT.esm
FOOK2 - Main.ESM
FOOK2 - [DIK] DLC Improvement Kit.ESM
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
DCInteriors_ComboEdition.esm
DarNifiedUIF3.esp
CALIBR Ammo Schematics - CRAFT.esp
Piplight - +200%.esp
Piplight - White.esp
Replenishment.esp
SelfSurgeryKit.esp
Existence2.0.esp
bzArmour.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
FOOK2 - Main.esp
FOOK2 - Project Beauty.esp
FOOK - DIK - Project Beauty.esp
FOOK2 - [DIK] DLC Improvement Kit.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - Project Beauty.esp
WeaponModKits.esp
WeaponModKits - FOOK.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
WeaponModKits - BrokenSteel.esp
WMKAA12Shotgun.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - FOOK2.esp
Mart's Mutant Mod - FOOK2 - DIK.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - Project Beauty + FWE.esp
Mart's Mutant Mod - Project Beauty.esp
Arwen_MMM_Patch.esp
DCInteriors_DLC_Collectables.esp
Fellout-Full.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-Zeta.esp
Gifts4Kids.esp
GunnySack.esp
Ssenkrad'sSecretStash.esp
SBlackhawkR-WMK.esp
MaintenanceShed.esp
Ss[Bunker].esp
Ss[FOOK2].esp
Ss[WMK-FOOK].esp
Ss[FWE].esp
Ss[FWE-Drifter].esp
Ss[AmmoSchematics].esp
Ss[CALIBR].esp
Ss[AA12].esp
Ss[UZI].esp
Ss[ReservistsRifle].esp
Ss[BigTownGuns].esp
Ss[Fallout3].esp
MergedPatch.esp
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Project Beauty.esm
CALIBR.esm
CRAFT.esm
FOOK2 - Main.ESM
FOOK2 - [DIK] DLC Improvement Kit.ESM
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
DCInteriors_ComboEdition.esm
DarNifiedUIF3.esp
CALIBR Ammo Schematics - CRAFT.esp
Piplight - +200%.esp
Piplight - White.esp
Replenishment.esp
SelfSurgeryKit.esp
Existence2.0.esp
bzArmour.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
FOOK2 - Main.esp
FOOK2 - Project Beauty.esp
FOOK - DIK - Project Beauty.esp
FOOK2 - [DIK] DLC Improvement Kit.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - Project Beauty.esp
WeaponModKits.esp
WeaponModKits - FOOK.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
WeaponModKits - BrokenSteel.esp
WMKAA12Shotgun.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - FOOK2.esp
Mart's Mutant Mod - FOOK2 - DIK.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - Project Beauty + FWE.esp
Mart's Mutant Mod - Project Beauty.esp
Arwen_MMM_Patch.esp
DCInteriors_DLC_Collectables.esp
Fellout-Full.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-Zeta.esp
Gifts4Kids.esp
GunnySack.esp
Ssenkrad'sSecretStash.esp
SBlackhawkR-WMK.esp
MaintenanceShed.esp
Ss[Bunker].esp
Ss[FOOK2].esp
Ss[WMK-FOOK].esp
Ss[FWE].esp
Ss[FWE-Drifter].esp
Ss[AmmoSchematics].esp
Ss[CALIBR].esp
Ss[AA12].esp
Ss[UZI].esp
Ss[ReservistsRifle].esp
Ss[BigTownGuns].esp
Ss[Fallout3].esp
MergedPatch.esp
Any ideas where these issues are coming from?