The meshes are identical vanilla Morrowind lava and I can detect no difference between one stretch and the next. I googled looking for a similar problem, but nothing came up. If someone could point me in the right direction, I'd sure appreciate it.
begin lavaif ( menumode == 1 ) returnendifif ( CellChanged == 0 ) if ( GetSoundPlaying "lava layer" == 0 ) PlayLoopSound3DVP "lava layer", 1.0, 1.0 endifendifHurtStandingActor, 20.0 ;20 pts of damage a secend lava