Exactly, Just look at my destruction mock-up. I make light the system and those perks may be over the top but I would want that variety out of the perk system. In fallout 3 I found myself actually straying away from the passive perks for the more unique items like "cannibal" and "mister sandman" for the diversity. Did I use cannibal often? Not really but if I wanted to eat a corpse I could do so anytime I wanted!
:biggrin: I got a kick out of those. Some of them would actually be really cool to see in game...others not so much, or at least have them toned down a bit, but you're right in saying that that's how a perk system should work, and I do get your point through your over the 'topness' of some of those perks.
The attacks and effects themselves should be spectacular and stunning or at the very least creative, innovative and unique to put emphasis and add value to the perks, even if the damage dealt in some cases, (for the sake of maintaining a reasonably balanced game) is underwhelming by comparison .
Your descriptions cracked me up too. :lmao: Good stuff