Flee is not exactly broken, it's just not really used by Bethesda. If you use Wakim's or some other mod that alters these things (and GMSTs affect fight/flee/etc as well) then most normal creatures will flee when attacked. In fact Wakim did a lot of research on the GMST side of things and went for alternating flee/fight kind of behaviour in a lot of cases (so they rush up, hit once or twice, run away to a safe distance, then dart back in again - more realistic).
Anyway, a fight rating of 10 should mean they won't ever attack. You've said you started a new game, so it's not that... Thinking... Did you alter all the cliffracers (including the blighted and diseased ones)? Are you running any other mods that might affect them? Or that might affect the relevant GMSTs?
Thanks for the answer. I did changed all three versions. I even cleared it with TESAME. (my first clearing)
There are other mods, I haven't test it alone. But my mod loads last. So GMSTs is the only option then.(does that mean I have a mod with evil GMSTs?
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PS. I can get a little more information on GMSTs affecting fight and other things. And if I am to clean them, what is the way of determining which mods are regular ones and which ones that indeed alter GMSTs?