Is Bethesda using motion capture?

Post » Sat Feb 19, 2011 5:40 am

Well, are they? For some of the human and humanoid animations, I mean. It would REALLY make the game look soooooo much better. You notice it a lot in games like Halo: Reach. A Skirmisher leaping onto a roof just looks so nice and crisp.
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Micah Judaeah
 
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Post » Sat Feb 19, 2011 10:41 am

http://www.havok.com/index.php?page=havok-behavior

Because they are using the Havok Behavior tech i would guess not. Just seems to negate a lot of the need for the Motion Capture stuff, although if they did i wouldn't complain.

Not until later on when i get bored anyway
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Nick Jase Mason
 
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Post » Fri Feb 18, 2011 10:20 pm

Thanks. But motion capture and havoc combined would look amazing. I mean, you'd use havoc to tweak and smooth out all the animations and link them together well. But then again, I don't know much about engines so eh.
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Lily
 
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Post » Fri Feb 18, 2011 11:22 pm

I thought the whole purpose of havok was to avoid that expense of having people do animations.

It allows them to so finely tune animations that makes it better than having actors in some cases.

Niker
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Kate Norris
 
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Post » Sat Feb 19, 2011 2:50 am

http://www.havok.com/index.php?page=havok-behavior

Because they are using the Havok Behavior tech i would guess not. Just seems to negate a lot of the need for the Motion Capture stuff, although if they did i wouldn't complain.

Not until later on when i get bored anyway


God, before watching this, I thought using motion capture was the best method.
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Frank Firefly
 
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Post » Sat Feb 19, 2011 6:09 am

Well, are they? For some of the human and humanoid animations, I mean. It would REALLY make the game look soooooo much better. You notice it a lot in games like Halo: Reach. A Skirmisher leaping onto a roof just looks so nice and crisp.

http://www.washingtonpost.com/wp-dyn/content/article/2005/08/14/AR2005081400853_2.html. That article is several years old now, but it say "The company's kitchen is out of commission to make way for the growth; in the works are a sound studio and a "motion-capture" studio, where an actor's movements are recorded before they are translated digitally into the game world."

http://www.havok.com/index.php?page=havok-behavior

Because they are using the Havok Behavior tech i would guess not. Just seems to negate a lot of the need for the Motion Capture stuff, although if they did i wouldn't complain.

Not until later on when i get bored anyway

Havok Behavior still need animations to work from. Otherwise it would be like trying to build a lego castle without the lego pieces.
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Cool Man Sam
 
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Post » Fri Feb 18, 2011 10:21 pm

Because they are using the Havok Behavior tech i would guess not. Just seems to negate a lot of the need for the Motion Capture stuff, although if they did i wouldn't complain.

I don't think they're mutually exclusive. You still need some "base" animations to use as input for Behavior, from what I gather, and those could come from motion capture.
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Penny Courture
 
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Post » Sat Feb 19, 2011 10:12 am

I REALLY hope so. The animations in Oblivion where just so unlifelike. It didn't destroy the game or anything like that but after seeing Red Dead Redemption or other games that use Motion Capture it would just be not as visually pleasing.
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Georgine Lee
 
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Post » Fri Feb 18, 2011 9:23 pm

I REALLY hope so. The animations in Oblivion where just so unlifelike. It didn't destroy the game or anything like that but after seeing Red Dead Redemption or other games that use Motion Capture it would just be not as visually pleasing.


I don't think it was the animations so much as the fact that there was little to no actual "tweens" in motions. The horse jump animation was especially jarring for me for example. From what I have seen Havok's Behavior software seems to have functionality to take care of this.
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Abel Vazquez
 
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Post » Sat Feb 19, 2011 7:20 am

Now, I think mostly every games uses motion capture.
It makes more life like movements.

...Now, I think Bethesda is gona get that sweet running animation with how fast the player moves...
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Pumpkin
 
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Post » Fri Feb 18, 2011 7:46 pm

Bethesda don't quite do good animations, that's for sure. But they did apparently use motion capture at some point. I wonder who they got to hold a gun like on the left http://www.fallout3nexus.com/downloads/images/7670-3-1247297227.jpg then.
Bottom line though: Havok Behaviour should allow for more fluidity, the lack of which had a big part in the absurd way people moved in Beth's games since Morrowind.
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Jonathan Egan
 
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Post » Sat Feb 19, 2011 10:05 am

I would expect so. As far as I know, they have their own motion capture studio in their building now.
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Logan Greenwood
 
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