» Fri Feb 18, 2011 6:39 pm
Goddammit...I look at how amazing of a game Orta was, both graphically, artistically, and in terms of gameplay and the rich, well written world that it takes place in, and cannot fathom how much it svcks that something from its continuity won't see a next-gen treatment. Project Draco sounds interesting, but something tells me that it won't even come close to being as awesome as the Panzer Dragoon series...
Why is it that awesome stuff dies, and the mundane, repetitive crap sells millions of copies? I mean, come on; if you had a choice between riding on the back of a badass dragon that fires laser beams out if its mouth over a vibrant, alien landscape, or shooting at Russians in a dull, brown and gray cookie-cutter "gritty", "realistic" battlefield, which would you choose? Which is logically more attractive gameplay? How the hell can a series that awesome just disappear?
Has the medium just become so commercialized that it's doomed to fall into the same paradigms as film and TV? I think the world may have forgotten what videogames are capable of as sit sits and waits for its yearly CoD, or whatever-the-hell else is drowning the market. If I can't turn on my console, or log onto my PC, or phone, or whatever the hell else people play games on, and bring down massive airships with energy beams from dragon-back, then videogames are no longer worth playing. /mini-rant.
(note: I'm not saying that Draco is automatically not going to be as good as PD just because it isn't PD, It actually seems like it's going to be its spiritual successor for this gen, although it'll probably lose a lot of it's magic in favor of Kinect motion-gimmick flashiness)