- First, you're locked into "exquisite" clothing. There's 1 type of exquisite clothing in vanilla. Males are encouraged by the game's enchanting mechanics to wear rich, gold-embroidered skirts. You look like a foppish Imperial dandy in all those doublets and precious stones. Morrowind is a wild, volcanic island with real dangers and violent weather; an unassuming appearance would seem more sensible and immersive.
- And then of course, everything gets overridden by a pink-and-yellow robe that could be used to signal low-flying planes.
- As mentioned, Fortify Strength is unambiguously better than Feather. In addition to Feather and Burden, other "interesting" effects (drain/damage fatigue, rally and demoralize, drain skills, the elemental Shields, absorb, reflect, and resist x, et al.) also generally require huge magnitudes for their effects to have a noticeable influence in a fight. This tips the scale far in favor of straight-up damage, or, at the most, weakness + straight-up damage. However, poor effects implementation is not just limited to enchanting, but all magic in general, so it's manageable.
- Straight-up damage provides guarantees. Guarantees are good. Whereas pinning your hopes on the chance that you'll absorb, reflect, or resist something will eventually get you killed These things should all be cheaper, or scale differently, in order to reflect the risks.
- The good, efficient effects can be incredibly abusive though. Destruction items are ungodly WtFHAⅹ abominations that allow you to fire spells as fast as you can click.
- You can swap your active item instantly, perhaps to throw up a brief 100% resist element effect to immunize yourself against spell reflection, and just keep firing unabated.
- Enchanting leads the character into lots of bizarre, demented, and ultimately repetitive behavior, such as manufacturing stacks of baubles with various teeny-duration, high-magnitude fortify skill and attribute effects.
- Azura's quest is pretty much indispensable, as you want to be spamming dozens of such items. I'm not a huge fan of stock strategies and indispensable quests in such a wonderful, open-ended game.
- The only item in the game with a teeny duration and a high magnitude is the Scroll of Icarian Flight. Everything else is uses small magnitudes and long durations. This is a balancing issue. The game should favor these items and make high magnitudes pretty much unattainable somehow.
I'd like to note that Oblivion does indeed address my problems with enchanting, and is the better for it. I still love Morrowind, but it can be gamed a bit hard by this stuff.