To all Modders!

Post » Sat Feb 19, 2011 5:16 am

As a relatively minor modder and avid member of this community, I would like to hear what you guys think would be good mod standards as we enter the new Nexus with New Vegas.
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Christine
 
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Post » Sat Feb 19, 2011 4:48 am

Regarding 4) I have a couple of applications where using script-modified leveled lists are unavoidable (though they're lists my mod creates), but you're right, it causes irreversible problems when you remove a mod, requiring every mod associated with it to be uninstalled and then reinstalled. A FOSE function to "clean" leveled lists would be nice.
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Camden Unglesbee
 
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Post » Fri Feb 18, 2011 9:33 pm

So you compiled information that only people who actually cared to know, probably already know it.

Likewise those who don't know these things already and would listen, probably don't need a topic like this for reference

I am happy you posted this the way you did though. I have known some would be a bit more bold and ask every modder to unite and create a mod just to fit his/her vision without wanting to do any of the work themselves because: "it's too hard!!"
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Horse gal smithe
 
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Post » Fri Feb 18, 2011 11:38 pm

@Imp of the Perverse
Yeah, #4 is pretty controversial. I guess it is an "if possible" kind of thing...

@NillaCakester
I'm not just some new player posting what I want to happen. These are things that I will be doing, and that I hope other modders will do to keep future mods sharp. I was just trying to help, sorry I wasted your time...
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loste juliana
 
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Post » Sat Feb 19, 2011 2:12 am

Ok, I appreciate the fact that you want to make things easier for you, but modders don't work for you. Please keep in mind that modders spend their free time making things that they want, how they want and they do it for their own fun. Sure it is an added bonus that other people enjoy the mods as well, but it is a hobby, not a job.

Let people learn, make their mistakes and find out from people that give feedback and suggestions how to improve their mods if they so wish :)
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Carlitos Avila
 
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Post » Sat Feb 19, 2011 4:44 am

Dude, I mod as well. Im not asking anybody to work for me, or make things easier for me. These are suggestions for the future of modding. What part of the OP do I need to change to make this apparent? I guess this is what I get for trying to contribute :(
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Lily
 
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Post » Fri Feb 18, 2011 10:23 pm

I am a female, not a dude :P

I am just trying to say that modders are going to make their mods how ever they know how to make them. Heck, I have made mods and I don't know how to do a lot of things, like BSAs as an example. I could learn if I had to of course :)

Instead of saying "Must", maybe you can link to people some tutorials on how we can do this stuff :)
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Crystal Clarke
 
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Post » Fri Feb 18, 2011 11:18 pm

Alright, I can understand that. Edit incoming

Oh, and sorry about the gender mixup :)
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herrade
 
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Post » Fri Feb 18, 2011 10:37 pm

I guess this is what I get for trying to contribute :(


You're not trying to contribute, you're trying to dictate.
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Lexy Dick
 
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Post » Fri Feb 18, 2011 7:48 pm

Wow. Can you read?

"Note: I am a modder too, and am not demanding these features. Just some friendly suggestions:)"
Maybe I should make that line bold for people who just look for things to criticize?

Whatever, screw it. The point of this was to help, but I guess that's a lost cause. I would have thought at least one person would have appreciated my attempt, but I guess I thought wrong. I'd appreciate if someone could delete this thread. I'm done with this crap
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Vicki Gunn
 
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Post » Fri Feb 18, 2011 10:42 pm

I agree with Belanos. It's the way it came across to me. "You should do it like this because it's how I prefer it." :shrug:

Personally I don't like when mods include a BSA. I extract it and organise it how I prefer it. Plus, my SArchiveList in my Fallout.ini is at its maximum number of characters, despite repacking and renaming the DLC's. Unfortunatley showler's suggestion in another thread didn't work for me.
I have my own way of doing my mods and if someone doesn't like that I haven't made it a fomod, for example, they can just do it themselves.
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Alexander Lee
 
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Post » Sat Feb 19, 2011 6:46 am

You guys are all talking like I'm some thirteen year-old kid who is too lazy to do his own mods, NO. I am a MODDER who is offering SUGGESTIONS, note the quote in my last post. All I was trying to do was HELP, and I apparently messed up. I apologize.
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sexy zara
 
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Post » Fri Feb 18, 2011 6:30 pm

As a relatively minor modder and avid member of this community, I would like to suggest some "industry-standard" mod guidelines as we enter the new Nexus with New Vegas. This is a suggested checklist of key ingredients that will make the future mods even more spectacular, immersive, and professional. Please sign or comment if you agree.

Note: I am a modder too, and am not demanding these features. Just some friendly suggestions:)

Note: *indicates items that may or may not apply, due to a current lack of knowledge regarding the final release


1)* Weapon mods should be calibrated for iron-sights
With iron sights now standard in New Vegas, it would be sad to see all unmodded weapons incompatible Directions can be found here: http://www.fallout3nexus.com/articles/article.php?id=215
2) Weapons mods should be modifiable
With the new standard modding system in New Vegas, if it at all makes sense, your new weapon should be compatible with weapon mods, and have accompanying models/textures
3) *Weapon mods should be fully compatible with new ammunition



This is all I've got for now, if you think of another point to add, let me know.
Thanks, and see you all (or at least, some of you all!) in Vegas! :celebration:

Hmm...

1. Reasonable since NV uses iron sights.
2. Wait what? You are suggesting anyone who makes a weapon go more work to make it modifyable? uuh... Just because NV has the system doesnt mean we as modders should make it a "standard" to do the same. If the modder wants to make it modable, then they will do so, if not, then they wont.
3. Ditto as above. Modders will make their weapons use whatever they want them to use, be it mini-nukes or pea-shooting .22s


I understand you are trying to help, but offering suggestions on standardization is not the way to go about it.
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sharon
 
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Post » Fri Feb 18, 2011 6:42 pm

Alright, I'm just redirecting now. Just list what you think should be standards, if there should be any at all...
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Marta Wolko
 
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Post » Fri Feb 18, 2011 10:30 pm

A decent ReadMe. That is how it is already. That is all.
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Albert Wesker
 
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Post » Sat Feb 19, 2011 5:24 am

A decent ReadMe. That is how it is already. That is all.

and nothing in bold pink lettering.

That's a big no-no.

Pom-poms, mini skirts, crass wigs and wearing your pants inside your cowboy boots are also not done this year, although you could get away with it last year still (some people are just naturally born fashion victims I guess)

modding on your head. While not completely non-standard it is frowned upon in certain circles, notable the fraternity of the double domed eggheads, who tend to fall over.

but Echo is basically right.
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ezra
 
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Post » Sat Feb 19, 2011 6:32 am

Speaking of standards and expectations. Miaxiumus says New Vegas has every DLC that was released and ofcourse everything of Fallout 3.

So how does that make you feel? One who mods for New Vegas doesn't have to warn users that they need X DLC
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Breautiful
 
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Post » Sat Feb 19, 2011 1:23 am

Speaking of standards and expectations. Miaxiumus says New Vegas has every DLC that was released and ofcourse everything of Fallout 3.

So how does that make you feel? One who mods for New Vegas doesn't have to warn users that they need X DLC


Speaking of mods, what ever happened to yours..?
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Jacob Phillips
 
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Post » Fri Feb 18, 2011 9:47 pm

Speaking of mods, what ever happened to yours..?


Which one?
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Glu Glu
 
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Post » Fri Feb 18, 2011 7:10 pm

While the list is gone now, I'll just add a few comments based on what people have said in this thread...
Weapons: If you want weapons to be calibrated for ironsights, then clearly this isn't meant to apply to Fallout 3. However, making weapons that work within NV's systems (i.e. mods, ironsights, (special kills?)) should be a must - if not, at least highly recommended.
BSA files: More mods should use BSA files. As New Vegas is probably based off of Fallout 3's codebase, patches included, there should be little reason not to use "ModName.esp/ModName.bsa" files. (sArchiveList should only be for the main BSA files).
Levelled lists: Persistent changes should only be done when necessary, with an accessible uninstall function in the mod to allow the player to remove them. Normal levelled lists shouldn't be a problem - after all, we're likely going into New Vegas modding with Wrye Flash (and FO3Edit, if you're feeling masochistic).
Readme files only: Don't be stupid. Taking a hardass approach will make it both harder for users and modders in the long run. Best to keep things organised, documented, and not over-the-top when it comes to installation.

As to whether or not we should know this already; Personally, I feel we should have, say, a "modder's guidelines to modding New Vegas" topic - perhaps even pinned, if it gets its own subforum. Not all modders will be "old-school" - remember that!

Hey, NillaCakester! Port OBGE to Fallout 3! :v
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Alyce Argabright
 
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Post » Sat Feb 19, 2011 1:23 am

It is all fine and good to make suggestions on what a modder should and shouldn't do, but it will not do much good. The better approach would be to provide tutorials on how we can better improve our mods.

Again, I will use BSA as an example. To say to someone, if you make your mod have BSA's it would be better, but if the people don't know how to do it, they just aren't going to. BUT... if you take the same approach and also provide a link on how they can do this method ( a tutorial ), you will get more people doing it. Then you will find that those few people that did read the tutorial, showed a few other people how to do the same, or linked them to the topic that has the tutorial link :)
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Kit Marsden
 
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