As a relatively minor modder and avid member of this community, I would like to suggest some "industry-standard" mod guidelines as we enter the new Nexus with New Vegas. This is a suggested checklist of key ingredients that will make the future mods even more spectacular, immersive, and professional. Please sign or comment if you agree.
Note: I am a modder too, and am not demanding these features. Just some friendly suggestions:)
Note: *indicates items that may or may not apply, due to a current lack of knowledge regarding the final release
1)* Weapon mods should be calibrated for iron-sights
With iron sights now standard in New Vegas, it would be sad to see all unmodded weapons incompatible Directions can be found here: http://www.fallout3nexus.com/articles/article.php?id=215
2) Weapons mods should be modifiable
With the new standard modding system in New Vegas, if it at all makes sense, your new weapon should be compatible with weapon mods, and have accompanying models/textures
3) *Weapon mods should be fully compatible with new ammunition
This is all I've got for now, if you think of another point to add, let me know.
Thanks, and see you all (or at least, some of you all!) in Vegas! :celebration:
Hmm...
1. Reasonable since NV uses iron sights.
2. Wait what? You are suggesting anyone who makes a weapon go more work to make it modifyable? uuh... Just because NV has the system doesnt mean we as modders should make it a "standard" to do the same. If the modder wants to make it modable, then they will do so, if not, then they wont.
3. Ditto as above. Modders will make their weapons use whatever they want them to use, be it mini-nukes or pea-shooting .22s
I understand you are trying to help, but offering suggestions on standardization is not the way to go about it.