Using the same UI as WoW, and the same basic gameplay that every non-korean MMO has, does not make a game a clone.
I really wonder how many people making this claim have played it for any length of time?
Using the same UI as the most popular MMO of all time is a smart move, keeping things familiar to players who more than likely are coming from WoW. It's a tried and true UI.
When WoW gets 4 archetype classes with interchangeable classes within each, gets rid of flying, the awful arena, queueing for dungeons without traveling, gets outdoor puzzles to discover, and rifts and invasions, then it's OK to call Rift a WoW clone. To call it a clone based on it's UI is to say you haven't played it for any appreciable length of time.
(Rift is closer to Warhammer than it is WoW btw)
EDIT: And Rifts are nothing like pre-Cata elemental invasions. In Rift there's actually people out in the world to group with to take them out. In WoW you can travel through an entire zone and never see anyone else, unless it's Dalaran (at the time of the invasions)
I also know about not playing a game for it's graphics. I grew up with text adventures and Pac-Man. But WoW's cartoonish graphics have always bugged me. I seriously dislike anime and seriously dislike the oversized weapons and armor in WoW, as well as the goofy architecture. It's not as bad as playing a korean MMO (I'd rather poke my eyes out than suffer through one of those games again) but Rift's more realistic graphics were a breath of fresh air.
That is exactly what it does. Why would clone be a bad thing? WoW has worked very well for 6 years, the same formula will work on the people that still enjoy wow, but want something darker, and there's a lot of people who want that.
I can tell you from experience, Rift
is a WoW clone. That's not a bad thing, it's simply the truth. The reason I got bored with Rift is the exact same reason I got bored with WoW. i'm tired of that formula, nothing against the game, I'm just tired of it.
Rift is a very good game, but it's not for me. And yes, it does some things differently, it has less features than WoW in some regards, it is still a clone. They have looked at WoW and said "This works, let's do this."
You may be tired of MMORPGS then, because, as several have posted, they all have pretty much the same base game play. Same could be said, however, about just about any genre of games. Regardless, I think what ahs upset some folks looking about information about Rift, is that calling it a WoW clone...an MMORPG...isn't very helpful.
I just started Rift. I haven't gotten very far into it yet, but yes, it's a typical Western MMORPG. It looks better than most, and the class system is interesting. Controls do seem WoW like.
I'd say give it a shot if you are a MMORPG fan.
That's not really true, not anymore. Look at DC universe online, look at games like Vindictus. They are MMO's, but they handle things so differently that they are not nearly the same experience. Vindictus at least is wildly different from most MMO's, i haven't played it myself simply because the art style doesn't appeal to me, it seems a bit limited in scope and the very exciting looking combat isn't enough to convince me, even fi the game is free to play.
DCUO is more similar to WoW, but the combat system is completely different and that makes a huge difference. Champions Online is a game I have quite a bit of experience with, it's essentially the same but combat works differently, besides being hotkey based. There's a dedicated button for blocking and you need to be much more active in combat, for example. Pressing a button once will land one punch, pressing that button several times in a row will perform a combo with follow up punches. That's just one basic example of how that game handles things, but despite the familiar interface it is still quite different from WoW in terms of how you fight, which is about 90% of an MMO's content.
Anyway, I'm ranting. WoW's formula is in my opinion outdated. That's why Rift doesn't interest me anymore, i gave it a fair shot and I didn't enjoy it enough to keep playing. I do want to try DCUO at some point, as the combat system looks fresh enough to keep me interested, not to mention that most quests have voiced introductions, with Mark Hamill as the Joker for instance.
SW:ToR looks exciting as well, what I'm trying to get at is that WoW's formula is getting old, I think that is Rift's biggest concern in the long run. If you don't enjoy WoW, you will not enjoy Rift, at least not for long.