I am using a Script that combines MoveTo and SetPos on the Player to reload a saved location when a Spell Effect is canceled. This works fine, except that the camera then "Bumps" up to about twice the PC's height whenever the Player is standing still, and drops down again when they start moving. I've tried various methods, and found that only Save/Load fixes this-- but I'm sure there's another way; does anyone have any idea how I might fix this, as forcing the Player to save and load after use is a problem, really...
Edit:
OK, in a last ditch-effort, I tried another Moveto (Player.MoveTo Player) at the end, and that seems to clear the problem