I'm currently really fascinated by this idea - replacing the current implementation of certain features with an animation and a progress bar that goes up. Think of it as in the Assassin's Creed games when you loot a body or open a chest - the character does a looping animation with his hands, and meanwhile a progress bar fills up, and when the bar is full you've succeeded. Meanwhile you have to hold the button that starts the action, and if you release it the action gets canceled.
Possible fields where this could be used:
- Looting bodies or containers (inventory screen appears only after 1 second of searching or so, which makes it more difficult to loot during battles or in that one second that the NPC isn't looking)
- Lockpicking (Time it takes would be dependent on skill, this way you'd have a realistic real-time implementation that doesn't rely on a chance system and is more exciting because you have to stay hidden the whole time)
- Persuasion (instead of the minigame, there could be a sequence where your character and the NPC are seen making gestures and talking about stuff, then Speechcraft determines how much their disposition goes up)
So I would really like to try this. Unfortunately, I have no idea whether looping animations are possible, or if they would have to be simulated somehow. I would also like to know whether progress bars are in any way possible (something like the breath meter while diving, only the other way around, would be ideal).
Edit: I should maybe mention that there would, of course, be more to such a mod than just these two things. In fact, if you really want to replace how a skill works in vanilla with this, then it quickly gets quite complicated. So I'm not looking for someone who tells me what I have to do, and then I release that claiming it was my great idea and stuff; basically, I want to know whether an elegang implementation of the mechanics I'm thinking of is at all possible. For Lockpicking, I already have thought of a nice system that should feel pretty cool, but if I have to do it with ugly non-looping animations then I probably just won't bother.