[RELz][WIPz]Real Injuries/RI - Primary Needs, and RI_Hunger/

Post » Fri Feb 18, 2011 9:45 pm

I downloaded real injuries and RI_Core.bsa is missing from the archive. Where can I get the file?
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Monika Fiolek
 
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Post » Sat Feb 19, 2011 4:36 am

As the post just before your says, it is in http://www.fallout3nexus.com/downloads/file.php?id=2125. You should be able to just take the BSA from that without using the rest of the Primary Needs mod if you don't want to.
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FoReVeR_Me_N
 
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Post » Sat Feb 19, 2011 12:44 am

(This is a copy of a post from fallout3nexus)

Hi I'm currently playing FWE+MMM with , and I like using the wonder meat maker and the robco field grill to create food to use.

For those that don't know, the Robco field grill takes any insect, any animal meat, or any mirelurk meat and creates one of three meats: grilled insect, grilled meat, or grilled mirelurk.

The modded wonder meat maker takes pretty much ANY meat in FWE and MMM and creates a wondermeat out of them.

What I would ultimately like is a mod that would let you do this:

grilled meat + wonderglue in WMM = Grilled Animal Wonder Meat
grilled mirelurk + wonderglue in WMM = Griled Mirelurk Wonder Meat
grilled insect + wonderglue in WMM = Grilled Insect Wonder Meat

Any animal Wonder Meat in grill = Grilled Animal Wonder Meat (this causes the loss of the special meat qualities)
Any insect Wonder Meat in grill = Grilled Insect Wonder Meat (this causes the loss of any special meat qualities)
Any mirelurk Wonder Meat in grill = Grilled Mirelurk Wonder Meat (this causes the loss of any special meat qualities)

The current wondermeats that are in my game are... Mole Rat, Ant, Bloatfly, Brahmin, Dog, Mirelurk, Hatchling, Softshell, Radroach, YaoGuai, Radscorpion, Gecko, Wanamingo, Floater.


So, for example, you could... (I liked adjusting the value of these value added items to at least EQUAL the value you put into them in caps...)
take a (7 Cap) Mirelurk Meat, Grill it Using a Small Energy Cell (3 caps) for a Grilled Mirelurk (at least 10 Caps), use 1/20th of a Fission Battery (4 caps) and 1 tube of wonderglue (10 caps) to create Grilled Mirelurk Wonder Meat (at least 24 caps)

Or you could take a (7 Cap) Mirelurk Meat, Wondermachine it with 1/20th of a fission battery (4 caps) and 1 tube of wonderglue (10 caps) for Mirelurk Wonder Meat (at least 21 Caps), and Grill it with a Small Energy Cell (3 caps) for Grilled Mirelurk Wonder Meat (at least 24 caps)

which, according to the combined stats of grilled mirelurk and mirelurk wondermeat, would, in FWE (where food is much more hardcoe)
damage 6 rads without sanitizer, 4 rads with sanitizer, restore 15 health if you are starving, 25 health in no matter what, and weigh 0.25 pounds, making it some of the lightest food available, and also one of the very very rare things in FWE that happen to actually HEAL, and something that you can sell if need be. Since you would have a food that is so high value, you could basically sell any other food you come across, greatly simplifying things with a bit of work...
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Darren
 
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Post » Sat Feb 19, 2011 6:29 am

Hi,

I'm bugged by a graphical glitch using RI_PrimaryNeesd203Full-2125 mod with certain pipboy items. I have never encountered this before with mods I normally use. I recently reinstalled Fallout with my old mods and added Mart's Mutant Mod RC 6.1. I'm not much of mod technician btw, I know how to install them and nothing further so bare with me. Anyways like I said I did a clean install of Fallout + all DLC's + patch Fallout3_1.7_English_US 1.7. When I startup the game most of my MS services/applications are turned off to improve performance because I'm a laptop user. So I don't think an external service/app is the responsible for this glitch. I believe it has something to do with conflicting mods or my load order perhaps.

The only thing I changed in the fallout.ini file was bInvalidateOlderFiles from 0 to 1 because the critter skins were all funky after installing MMM.

Here are two screenshots of this bug (I only encountered these two so far):

RI Field Cooker:
http://i91.photobucket.com/albums/k320/Nederviking/Fallout/Fallout32010-10-1607-31-16-39.jpg

Water Treat Pot:
http://i91.photobucket.com/albums/k320/Nederviking/Fallout/Fallout32010-10-1607-31-10-85.jpg


While the rest of the pipboy items like the backpack displays just fine. I haven't seen everything yet cos I'm just in the beginning of the game although I noticed I had to eat/drink more than usual to quench my needs but maybe this isn't related and due to my RI settings. Everything else works like it should no major graphical or game mechanics bugs.


Load order list:

[ ] Fallout3.esm
[X] no blur on hit.esp
[X] Anchorage.esm
[X] DogmeatStealth.esp
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[ ] muzzle with 100 radius lightening.esp
[X] Zeta.esm
[ ] HairPack.esm
[X] RI_Core.esm
[X] NightvisionGoggles(Powered).esp
[X] BetterCustomWeaponRepair.esp
[X] DeadlyTurrets.esp
[X] CRAFT.esm
[X] CALIBR.esm
[X] Mart's Mutant Mod.esm
[ ] MMZombieCemetery.esm
[X] VanishingPiles.esp
[ ] hair_add_npc.esp
[X] BA_RepairGOTY.esp
[X] CRAFT - Activation Perk.esp
[X] MoriaX3Caps.esp
[ ] KarmaThreshold1010.esp
[ ] KarmaStealIncrease1010.esp
[ ] KarmaHard1010.esp
[X] KarmaNormal1010.esp
[ ] KarmaEasy1010.esp
[X] KarmaChurchDecrease1010.esp
[ ] KarmaCannibalIncrease1010.esp
[ ] KarmaFutureImperfect1010.esp
[X] BetterRegulatorDuster24.esp
[X] CALIBRxMerchant.esp
[X] Sprint Mod.esp
[X] SniperZooming.esp
[X] Stealthboy Recon Armor - CRAFT.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - Natural Selection.esp
[X] Mart's Mutant Mod - Tougher Traders.esp
[X] Mart's Mutant Mod - Zones Respawn.esp
[X] Mart's Mutant Mod - Zombie Cementery.esp
[X] RI_PNeeds2S.esp
[ ] RI_DoctorCost.esp
[X] RI_CrippledEffects.esp
[X] RI_Base.esp
[X] AnchorageGaussRifleVATSFix.esp
[X] RI_Alcohol.esp
[X] RI_PNMMM.esp
[X] RI_FOSE.esp
[X] RI_LootTablePN.esp
[X] RI_PNAnchorage.esp
[X] UsableCigarettes.esp
[X] MZAllAccessPass.esp
[X] Chinese Stealth Armor NoHelm NoBug Workaround.esp
[X] lessviewdistance.esp
[X] AutoAim_6000_v1.0.esp
[X] EvilSlaves.esp
[ ] whistle.esp
[X] LighterFissionBattery.esp
[ ] KarmaThresholdExtreme1010.esp
[X] QuantumPipeV2.esp
[X] GrenadeLauncher_functional.esp
[X] LightweightFoodSanitizer.esp
[X] GNR 40's Tunes Ultimate Pack 1.esp
[X] lessviewdistanceThePitt.esp
[X] OAlessviewdistance.esp
[X] Fellout-Full.esp
[X] Mart's Mutant Mod - Master Menu Module.esp
[X] vmce uninstall.esp
[X] Smurf_Impact_WpnSkillDmg_None.esp
[ ] Smurf_Impact_WpnSkillDmg_10percent.esp
[ ] Smurf_Impact_WpnSkillDmg_25percent.esp
[ ] Smurf_Impact_WpnSkillDmg_50percent.esp
[ ] Smurf_Impact_WpnSkillDmg_75percent.esp
[ ] Smurf_Impact_WpnSkillDmg_90percent.esp
[X] VATS - MCE.esp
[X] Slower Degradation (-25%).esp
[X] SuperJump2x.esp
[X] More308Ammo.esp
[ ] SilencedSniperRiflesStd.esp
[X] SilencedSniperRiflesUnq.esp
[X] VatsLongerDistance.esp
[ ] solarcharger.esp
[ ] Smurf_Impact_Accuracy_Skill_70percent.esp
[ ] Smurf_Impact_Accuracy_Skill_50percent.esp
[X] Smurf_Impact_Accuracy_Skill_30percent.esp
[ ] Smurf_Impact_Accuracy_Skill_10percent.esp
[ ] Smurf_Impact_Accuracy_Skill_None.esp
[X] Smurf_Impact_Accuracy_Condition_20percent.esp
[ ] Smurf_Impact_Accuracy_Condition_60percent.esp
[ ] Smurf_Impact_Accuracy_Condition_40percent.esp
[ ] Smurf_Impact_Accuracy_Condition_None.esp
[ ] Smurf_Impact_Accuracy_Overhaul.esp
[X] Smurf_Impact_Accuracy_Running.esp
[ ] Smurf_Impact_Accuracy_Crouching.esp
[ ] Realistic Explosions 25.esp
[X] PiPBoy Light Range x2.esp
[X] PiPBoy Cyan Light.esp
[X] AddEmptyNukaBottle.esp


If anyone knows a solution, I'm all ears.

Thanks in advance.


*Edit* I had to turn off the hair pack mod cos it was also bugged causing a crash to my desktop. Never happend before I installed MMM.

Hmm and it seems I'm having trouble assigning a hotkey because the config menu refuses to open in the injuries and the real needs mod, when I turn off MMM it works fine again exept the graphical pipboy item glitch is still there. Although I still suspect MMM is conflicting with the RI mod.
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carley moss
 
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Post » Sat Feb 19, 2011 12:28 am

I can just look at your load order and ask myself how in the world your game even turns on lol WOW what a mess.

I was going to suggest a few things but seeing that gives me a headache. =/

You should first make a thread on people helping your load order. Once that is done then ask for more help with your mods. All I have time for is the suggestion. Sorry.
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He got the
 
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Post » Sat Feb 19, 2011 3:01 am

I can just look at your load order and ask myself how in the world your game even turns on lol WOW what a mess.

I was going to suggest a few things but seeing that gives me a headache. =/

You should first make a thread on people helping your load order. Once that is done then ask for more help with your mods. All I have time for is the suggestion. Sorry.

My mistake.

It was my load order indeed. I thought it was better to let FOMM sort things out automatically, apparently not.

Thanks anyway, ...
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Ross Thomas
 
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Joined: Sat Jul 21, 2007 12:06 am

Post » Sat Feb 19, 2011 9:27 am

Hello.

What is the base ID for Bandage Pack? I can't seem to find any in the Wasteland, the doctors are all out of it and my character keeps getting hurt. :D I ran into some very strong Super Mutants the other day. It's a miracle my character is still alive. I would like to add a few Bandage Packs with console command.
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Angela
 
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