In-game map

Post » Sat Feb 19, 2011 7:13 am

I am having a hard time creating an in-game map. I've gotten as far as to have my .dds in-game and it works OK. The only thing is that the map markers are always in the wrong position for my map to look good.

Does anyone know of a way to prevent map markers and the pointer to appear on the in-game map, without having to remove all the map markers from their positions in the landscape? I mean, just have a .dds without anything on it represented in the menu.
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Miss Hayley
 
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Post » Sat Feb 19, 2011 9:22 am

The only solution I've found to that problem is to set all the map coordinates to zero. This creates only one map marker in the entire map, out west, and the rest is like I want it to be - just an image file! There is no player direction arrow either. This is not an optional solution though, and I'm interested in hearing any suggestions on the matter. It will work as a placeholder.
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Tamika Jett
 
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Post » Sat Feb 19, 2011 11:06 am

I am having a hard time creating an in-game map. I've gotten as far as to have my .dds in-game and it works OK. The only thing is that the map markers are always in the wrong position for my map to look good.
To get map markers in correct position, you must edit the map coordinates for your worldspace in your esp, and set both the dimensions of the map (in pixels), and the cell boundaries - or you can use my Dynamic Map mod and set it in its ini file (though that would make it dependent on Dynamic Map).

Does anyone know of a way to prevent map markers and the pointer to appear on the in-game map, without having to remove all the map markers from their positions in the landscape? I mean, just have a .dds without anything on it represented in the menu.
Do you want the map markers to never be visible, or just not visible from the start (until they get discovered)? If the former, the solution is to set map marker coordinates to something well outside the map, but then why have the map markers there in the first place? If the latter, then just set their start state to not visible, like all non-city vanilla makers are.

To hide player arrow and quest pointer, you need either an UI mod like DarnifiedUI, or an OBSE mod like my Map Marker Overhaul - both mods have this as options.
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Ash
 
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Post » Fri Feb 18, 2011 9:18 pm

Thanks for the reply, but I have now scrapped my map completely. It ruined the entire mod, actually. My NPC's started falling to their death from the skies at Cell 0,0, and I found no way around it.
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Katie Louise Ingram
 
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