marking records as unmodified

Post » Fri Feb 18, 2011 6:33 pm

Is there a way to do this besides going through each records one by one?
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patricia kris
 
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Post » Sat Feb 19, 2011 4:23 am

It depends on why you're doing it. If the records are "identical to master", meaning they are flagged as changed but are in fact the same as they were before you got to them, then TES4Edit can strip them from your mod all in one go. Otherwise, yeah, you have to go one by one. However, you can also do this in TES4Edit, where it's much easier to see them and get rid of them than if you're doing it via the CS and you have a lot to do.

There are two tuts on the CS Wiki for it, http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide and http://cs.elderscrolls.com/constwiki/index.php/TES4Edit/Mod_cleaning_tutorial_with_TES4Edit. Both are great if you've never used TES4Edit before.

The http://www.gamesas.com/index.php?/topic/1154589-rel-construction-set-extender/ also allows you to mark records as unmodified in the CS without using the "Details" dialog - just right-click on anything in the object list, or in the reference list in the cell window, and choose "Mark As Unmodified" from the context menu. This is the easiest way to catch & fix dirty edits as you work.
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Cody Banks
 
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Post » Sat Feb 19, 2011 3:23 am

I'm not trying to erase unintentional edits,I already cleaned the mod with TES4Edit. I'm just trying to mark the changes that I intentionally made, as "unmodified" to give the mod a cleaner look.
The problem is I'm not too happy with the idea of going through each record one by one ..... might as well just leave it as it is :)
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Emily Jeffs
 
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Post » Sat Feb 19, 2011 9:46 am

I'm not trying to erase unintentional edits,I already cleaned the mod with TES4Edit. I'm just trying to mark the changes that I intentionally made, as "unmodified" to give the mod a cleaner look.
The problem is I'm not too happy with the idea of going through each record one by one ..... might as well just leave it as it is :)


That's probably for the best, as I'm pretty sure what you want is impossible. Or, at the very least, unwise. :facepalm:
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Jennifer Rose
 
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Post » Sat Feb 19, 2011 12:06 am

I'm not trying to erase unintentional edits,I already cleaned the mod with TES4Edit. I'm just trying to mark the changes that I intentionally made, as "unmodified" to give the mod a cleaner look.
The problem is I'm not too happy with the idea of going through each record one by one ..... might as well just leave it as it is :)


Eh...what? If you modified a record (and if it is really modified and not an 'identical to master' record), how the hell do you want to 'unmodify' it? That's like eating an apple and then trying to put it back onto the table afterwards so no one notices you took the apple.
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Sabrina Schwarz
 
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Post » Sat Feb 19, 2011 9:17 am

Eh...what? If you modified a record (and if it is really modified and not an 'identical to master' record), how the hell do you want to 'unmodify' it? That's like eating an apple and then trying to put it back onto the table afterwards so no one notices you took the apple.


:rofl:

Hell all the mods I've seen in the CS looked clean!! IE without edits. I thought I could do the same with mine, but I just realized that if I set them as active then I can see the edits.
.....and to think about all the headaches I've had trying to figure out how could they do that..... :cry:
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michael flanigan
 
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Post » Fri Feb 18, 2011 9:13 pm

:rofl:

Hell all the mods I've seen in the CS looked clean!! IE without edits. I thought I could do the same with mine, but I just realized that if I set them as active then I can see the edits.
.....and to think about all the headaches I've had trying to figure out how could they do that..... :cry:


:lmao:

Here, you've earned your http://www.uesp.net/wiki/General:Fishy_Stick.
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Laura Samson
 
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