Everything I kill turns green

Post » Sat Feb 19, 2011 4:39 am

I went to Vilveren and killed the 3 bandits hanging around there. Upon dying, they all turn green. I think I know how to fix it, but I just want to be sure.

Here's my load order.

Oblivion.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmCyrodiilUpgradeResourcePack.esmFCOM_Convergence.esmCURP_Controller.esmDLCShiveringIsles.espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Leveled Guards.espFCOM_FrancescosNamedBosses.espDLCHorseArmor.espDLCOrrery.espDLCVileLair.espDLCMehrunesRazor.espDLCSpellTomes.espFrancesco's Optional Vendor Tweaks.espBob's Armory Oblivion.espFCOM_BobsArmory.espOblivion WarCry EV.espFCOM_WarCry.espOscuro's_Oblivion_Overhaul.espFCOM_Convergence.espFCOM_RealSwords.espMart's Monster Mod - No Undead Rise.espKragenir's Death Quest.espKDQ - Rural Line Additions.espKvatchRising.espDLCBattlehornCastle.espKnights.espOrigin of the Mages Guild.espMidasSpells.espIDKRRR_C_race.espChocolate Elves.espbgBalancingEVCore.espbgMagicEV.espbgBalancingEVOptionalFangs.espbgBalancingEVOptionalMoreEyes.espbgBalancingEVOptionalBetterRedguards.espbgBalancingEVOptionalFCOMAdditions.espbgBalancingEVLAMEAddition.espbgIntegrationEV.espMore_Generic_Faces-1903.esp

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Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am

Post » Fri Feb 18, 2011 7:47 pm

I went to Vilveren and killed the 3 bandits hanging around there. Upon dying, they all turn green. I think I know how to fix it, but I just want to be sure.

Here's my load order.

Oblivion.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmCyrodiilUpgradeResourcePack.esmFCOM_Convergence.esmCURP_Controller.esmDLCShiveringIsles.espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Leveled Guards.espFCOM_FrancescosNamedBosses.espDLCHorseArmor.espDLCOrrery.espDLCVileLair.espDLCMehrunesRazor.espDLCSpellTomes.espFrancesco's Optional Vendor Tweaks.espBob's Armory Oblivion.espFCOM_BobsArmory.espOblivion WarCry EV.espFCOM_WarCry.espOscuro's_Oblivion_Overhaul.espFCOM_Convergence.espFCOM_RealSwords.espMart's Monster Mod - No Undead Rise.espKragenir's Death Quest.espKDQ - Rural Line Additions.espKvatchRising.espDLCBattlehornCastle.espKnights.espOrigin of the Mages Guild.espMidasSpells.espIDKRRR_C_race.espChocolate Elves.espbgBalancingEVCore.espbgMagicEV.espbgBalancingEVOptionalFangs.espbgBalancingEVOptionalMoreEyes.espbgBalancingEVOptionalBetterRedguards.espbgBalancingEVOptionalFCOMAdditions.espbgBalancingEVLAMEAddition.espbgIntegrationEV.espMore_Generic_Faces-1903.esp


Have you been poisoning your weapon?
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Allison Sizemore
 
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Joined: Wed Jul 19, 2006 6:09 am

Post » Fri Feb 18, 2011 9:41 pm

Have you been poisoning your weapon?


No.
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Alexis Estrada
 
Posts: 3507
Joined: Tue Aug 29, 2006 6:22 pm

Post » Sat Feb 19, 2011 7:46 am

You likely installed MMM wrong. Rename the bsa file as the readme instructs.
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natalie mccormick
 
Posts: 3415
Joined: Fri Aug 18, 2006 8:36 am

Post » Fri Feb 18, 2011 10:25 pm

What phoenix1213 said. You're either missing the MMM bsa or it's wrongly named.
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Guy Pearce
 
Posts: 3499
Joined: Sun May 20, 2007 3:08 pm

Post » Sat Feb 19, 2011 12:22 am

Wait, no, scratch that. Not everything I kill turns green. When I killed the rats and goblins and Mythic Dawn people in the tutorial quest, they didn't turn green.
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Adam Baumgartner
 
Posts: 3344
Joined: Wed May 30, 2007 12:12 pm

Post » Sat Feb 19, 2011 2:40 am

I have FCOM installed, so what should I name my BSA? Would just"Mart's Monster Mod" be fine?
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Pete Schmitzer
 
Posts: 3387
Joined: Fri Sep 14, 2007 8:20 am

Post » Sat Feb 19, 2011 2:43 am

I had his problem. Try using BOSS on your load order, whichever esps boss says to remove, remove. You have a MMM esp thats F***ing your game up.
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Penny Wills
 
Posts: 3474
Joined: Wed Sep 27, 2006 6:16 pm

Post » Sat Feb 19, 2011 6:15 am

If you're using the latest version of uFCOM you'd have to rename your BSA to FCOM_Convergence_Mart'sMonsterMod.bsa.

From the http://www.gamesas.com/index.php?/topic/1093088-relz-fcom-convergence-and-ufcom-relz/.
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Siidney
 
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Post » Sat Feb 19, 2011 10:40 am

Just rotting, aren't they?
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Marcin Tomkow
 
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Post » Sat Feb 19, 2011 5:02 am

Either this, or you're Captain Planet.
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loste juliana
 
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Post » Sat Feb 19, 2011 3:24 am

Soylent Green is People
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Yung Prince
 
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Joined: Thu Oct 11, 2007 10:45 pm

Post » Fri Feb 18, 2011 6:49 pm

Guys, I fixed this problem.
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Elea Rossi
 
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Joined: Tue Mar 27, 2007 1:39 am

Post » Sat Feb 19, 2011 10:03 am

Dude, where's your Bashed Patch. You CANNOT play FCOM without Wrye Bash. It's also required for RBP too.
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Janine Rose
 
Posts: 3428
Joined: Wed Feb 14, 2007 6:59 pm

Post » Sat Feb 19, 2011 4:48 am

Dude, where's your Bashed Patch. You CANNOT play FCOM without Wrye Bash. It's also required for RBP too.

RBP requires Wrye Bash...? That's news to me... I have http://theelderscrolls.info/?go=9XReadMeBalancingProject bookmarked and linked on the site at least once. Some of its plugins require Wrye Bash, but that would be the reason why they have "Bash" in their names. A few seconds ago probably bring my RBP Read Me visits up to some number over fifty...
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Sarah Evason
 
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Joined: Mon Nov 13, 2006 10:47 pm

Post » Sat Feb 19, 2011 9:48 am

RBP requires Wrye Bash...? That's news to me... I have http://theelderscrolls.info/?go=9XReadMeBalancingProject bookmarked and linked on the site at least once. Some of its plugins require Wrye Bash, but that would be the reason why they have "Bash" in their names. A few seconds ago probably bring my RBP Read Me visits up to some number over fifty...

On it's own, no. But with overhauls------er YES! And several of the modules being used by OPer certaily do!
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Danii Brown
 
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