Once again thanks guys. When you say "if only parts should be installed" do you mean if the mod has multiple esp's of the same name? or some specific files from the default folders (textures, meshes, etc).
You'll find out. Some OMOD deliver everything and all, for example the race balancing porject, a superb mod.
Just take a look into it, the omod conversation data is seperately available. so it should be no probs.
For example if a simple mod is only a single esp can I just throw it into an omod?
Simple esp always, OMOD puts as default everything into \Oblivion\data .... but honestly, simple esp's? i just drop em into data and let wyre bash catch'em
Or an update in the form of a single esp can I put that in an omod on its own ?(separate from the earlier version that's already in it's own omod)
yes you can, it simply overwrites. but i would suggest to replace it in the old OMOd and up the version number. and notice it in the decription field, so you will remind it...in case of
Or what about Reneers Gold for example that comes in the form of :
Reneer's Gold Mod_readme, ReneersGoldMod.BSA and ReneersGoldMod.esp.
This is the standard OMOD case, simple and easy, everything (if properly put into the omod) is going to be installed in the dafault \Oblivion\data
Now I what I did was put the parent folder to the above files into the omod creator (add folder) and selected import data from esp and hit create.
Will this approach work? (using OBMM to convert mods to OMODS and activate/install them within OBMM, then use BOSS and Wrye Bash to sort my load order and bashed patch?)
No.
the parent folder svcks, all esp, esm must be visible in the box.
the place where to open the stuff via Add folder is exactly the level where esps reside and all the top folder like textures, sounds, meshes are visible. this is what to select.
it simply copies all into \oblivion\data and overwrites after asking. just look into \oblivion\data and you are going look at the common structure,
you'll get used to when creating the omods.
the readme usually goes into the \oblivion\data just like the esp's, and OBMM catches it with the button. (must contain a 'xyz readme *.txt' if i remind well, not 'xyz Read me .txt' ) :foodndrink: