2-more landmines = claymore

Post » Fri Feb 18, 2011 6:45 pm

I don't.

The game's too fast paced to be sure you'll always see where you're going.

OHK on a Light, same as Long Rifles and things, I'm ok with, but nothing else.

And Adrenaline (temporary invulnerability) could get you through a few mines before it wears off and all the damage hits at once. Then you self-res.


I think it should be for atleast light and mediums. You have to take into account both body types can be buffed with health and armor to be like a heavy not to mention operatives spot and marking them along with being able to be defused if stepped on. There really is no reason for it not ot be a OHK otherwise it is a useless ability. For some reason people are quick to shout mines being OP but with all the checks and balances in bring for classes and there abilities I dont see mines being an issue at all and with that should atleast do there job so there is a reason to be used.
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Nick Pryce
 
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Post » Sat Feb 19, 2011 6:33 am

Why put all your eggs in one basket? If you place them in the same spot and they are found, you're defenseless. I'd rather have them spread out and do less damage.
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Saul C
 
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Post » Sat Feb 19, 2011 3:28 am

Because it is an ability and with all the counter measures put in place it balances it out. If they are not OHK there really is no purpose to an Engineer even using them seeing as it would be a waist of your ability meter, leave you vulnerable planting it and would not have any reward for the risk.


How does one class being able to mark them count as "balancing them out" as a OHK? Every class can see a sniper, but nobody thinks that's balanced.

Why is an ability acceptable as a OHK and not a weapon or particular situation with a weapon?

Grenades, Satchel charges, sticky bombs, are all also abilities, why then shouldn't they be OHK?

How can you be sure a mine has no purpose without being a OHK if the mine is in the game and OHKs are "not"?

If you don't want to risk it don't use the ability, but if a mine has knockdown ability and does solid damage it already has good potential.
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Rude_Bitch_420
 
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Post » Sat Feb 19, 2011 5:49 am

Because it is an ability and with all the counter measures put in place it balances it out. If they are not OHK there really is no purpose to an Engineer even using them seeing as it would be a waist of your ability meter, leave you vulnerable planting it and would not have any reward for the risk.


Let's see:

- A mine could convince an enemy to take a different route, possibly causing them to take at least a few extra seconds to reach the destination. And that extra few seconds could very well decide the outcome of the game.

- A mine could soften up an enemy heavy player, causing him to be killed quicker. His quicker death could possibly mean the life of one or more of your teammates.

- Depending on how audible mine explosions are, it could serve as an indicator that enemies are coming through a certain area.

- Operatives have the ability to spot mines, which implies that they might not be so easy to spot for the other classes, meaning free damage. If they were buffed and there isn't a medic around to heal them back up, that's less starting health in that enemy's next combat situation because completely depleted health pips don't regenerate by themselves.

EDIT: And as Mathonn said, they might also have knockdown. If so, that's yet another advantage.
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Rhiannon Jones
 
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Post » Sat Feb 19, 2011 8:56 am

No more of a waste than a grenade/molotov which can't even OHK a Light.


Yes more of a waste you have to take into account those can actually be thrown at a target while a mine is stationary in one place meaning it has to be placed well, leave your vulnerable planting ect. Even if it is placed well there is not guarantee it will work considering it can be defused and be marked by operatives so everyone knows where it is. This makes it completely different then the abilities mentioned above.
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Camden Unglesbee
 
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Post » Fri Feb 18, 2011 11:46 pm

Yes more of a waste you have to take into account those can actually be thrown at a target while a mine is stationary in one place meaning it has to be placed well, leave your vulnerable planting ect. Even if it is placed well there is not guarantee it will work considering it can be defused and be marked by operatives so everyone knows where it is. This makes it completely different then the abilities mentioned above.


That's the trade off for being able to place a mine, forget about it, and have it possibly net you a kill while you're busy doing something else across the map.
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Francesca
 
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Post » Sat Feb 19, 2011 6:58 am

How does one class being able to mark them count as "balancing them out" as a OHK? Every class can see a sniper, but nobody thinks that's balanced.

Why is an ability acceptable as a OHK and not a weapon or particular situation with a weapon?

Grenades, Satchel charges, sticky bombs, are all also abilities, why then shouldn't they be OHK?

How can you be sure a mine has no purpose without being a OHK if the mine is in the game and OHKs are "not"?

If you don't want to risk it don't use the ability, but if a mine has knockdown ability and does solid damage it already has good potential.


Because every class cant see a sniper. Can a sniper be spot and marked, can you defuse a OHK bullet once it hits you? This is why it is acceptable for it to be a OHK weapon. There are so many downsides to using them with everything in place not to mention it is based on chance someone actually steps on it and keeps moving instead of waiting for a teammate to come defuse.

Grenades shouldn't be a OHK because everyone has grenades and they can be spammed by a team. Can mines be spammed and thrown directly at a player no the player actually has to step on them and then step off it to trigger it. How do you know sticky bombs are not OHK no one has said they are not. From the description on them it kind of implies they get blown up if not defused by a teammate within the allotted time period. 3 satchel charges can be thrown out at once who said that if all are detonated at once they cannotkill someone?

What purpose does a mine have if it does not have the capability of killing the person who stepped on it? With all the counter measures in place to off set it I see no reason for it not to be that is all I am saying.
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Sweets Sweets
 
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Post » Sat Feb 19, 2011 12:52 am

That's the trade off for being able to place a mine, forget about it, and have it possibly net you a kill while you're busy doing something else across the map.


You even said it yourself thank you :cookie:. Now if it doesn't do that whats the trade off to it?
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anna ley
 
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Post » Sat Feb 19, 2011 10:06 am

You even said it yourself thank you :cookie:. Now if it doesn't do that whats the trade off to it?


Read my other post and you'll see. Even if your mine isn't getting you kills, chances are it's still doing something. After all, even if someone sees it and destroys it, it was still somewhat effective because that person reached their destination that much slower.
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Louise
 
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Post » Sat Feb 19, 2011 4:58 am

Because every class cant see a sniper. Can a sniper be spot and marked, can you defuse a OHK bullet once it hits you? This is why it is acceptable for it to be a OHK weapon. There are so many downsides to using them with everything in place not to mention it is based on chance someone actually steps on it and keeps moving instead of waiting for a teammate to come defuse.

Grenades shouldn't be a OHK because everyone has grenades and they can be spammed by a team. Can mines be spammed and thrown directly at a player no the player actually has to step on them and then step off it to trigger it. How do you know sticky bombs are not OHK no one has said they are not. From the description on them it kind of implies they get blown up if not defused by a teammate within the allotted time period. 3 satchel charges can be thrown out at once who said that if all are detonated at once they cannotkill someone?

What purpose does a mine have if it does not have the capability of killing the person who stepped on it? With all the counter measures in place to off set it I see no reason for it not to be that is all I am saying.


Anybody can see a sniper, he's not a tiny little metal plate on the ground. You can avoid him even if you don't know he's there, and he has to actively try to kill you. Grenade's can't be "spammed", due to the cooldown period. An entire team using their grenades in coordinated attack is team work. Somebody has to be able to aim that sticky bomb for it to do damage. Satchel charges are rather large from what we've seen and if you choose to use all three you either have to keep them in sight to set them off separately, or know when the enemy arrives to actually get anybody. The mine has multiple advantages over all of these. Yes it has disadvantages, but that is the point of balance.

Mines are small, can be "fired and forgotten" if you want, do solid damage, and possibly knockdown opponents. If a guy steps on a mine (most will step off) and waits for a teammate you, who know where the mine was placed, now have a chance to kill two guys. You open fire on the guy and he steps off the mine and it's all over for him and his rescuer.

You plant a mine in a doorway, team races through and one guy sets it off, damaging everybody involved, your turret finishes them off. If it has knockdown it lays them all out as well.

There are so many possibilities with the mine, it's by far one of the most useful abilities assuming that it does decent damage. You seem to be afraid that it's useless the way it is because you can't think of a way to use it the way it is; the whole point of the way the game works is to expand your view and get you to see all the ways the toys we have can be used.
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Stacyia
 
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Post » Fri Feb 18, 2011 9:28 pm

I don't see a reason Eng mine wouldnt be OHK. It's not like people cant spot them or Operatives can't mark them for his entire team to see I mean its not like anything like that is in place in Brink to make sure they are put in check. Come on now seriously with all the systems in place to keep them in check if someone does step on one they should die. Eng can only lay them down and with all the mechanics in place to put them in check I see no issue with them being OHK.

Also I havent heard anything about if they disappear when the Engineer dies I know they will if they switch classes but what about when they die. If so there shouldn't be any reason for them not to kill someone.

no reason, besides mines being a really lame 1hk tactic in amost every single game they are in. The only people that like them are usually the ones laying them.

This game has explosives that knockdown not kill, there is no reason a cheap weapon like a mine should magically be different than every other explosive in the game. Use them to slow your enemy down, guard flanks from rushers and objectives from disguised operatives.... not cheap stat padding BS like EVERY other game with AP mines in them.
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Alkira rose Nankivell
 
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Post » Sat Feb 19, 2011 7:54 am

Also, you CAN mark snipers - when anyone lines up the crosshairs on an enemy, they're marked for the rest of the team as a target. And Ops get a beacon ability they can mark other players with which lets you see them through walls.

And if you have a Heavy Engineer set up in an objective area with two routes in, set a turret guarding one route and mines guarding the other, doesn't matter which direction he's facing, there will be warning when enemies approach - either turret fire or explosions. If he keeps an eye out for the mine direction, and opens fire when enemies come close, they'll be less likely to be watching the ground at the same time as trying to dodge his gunfire, and the mines are more likely to be set off by accident, doing extra damage, and knockdown - which means easy prey.
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Cody Banks
 
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Post » Fri Feb 18, 2011 10:14 pm

no reason, besides mines being a really lame 1hk tactic in amost every single game they are in. The only people that like them are usually the ones laying them.

This game has explosives that knockdown not kill, there is no reason a cheap weapon like a mine should magically be different than every other explosive in the game. Use them to slow your enemy down, guard flanks from rushers and objectives from disguised operatives.... not cheap stat padding BS like EVERY other game with AP mines in them.


Hurray for Brink not having global stats!
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Laura Mclean
 
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Post » Sat Feb 19, 2011 5:29 am

OHh god just had a thought... a whole bunch of engies putting down mines into a minefield... http://www.youtube.com/watch?v=LHY8NKj3RKs

I knew that video was going to be linked.
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Jaylene Brower
 
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Post » Sat Feb 19, 2011 8:16 am

Opinions are very diffrent, I just hope for release of new trailers/interviews that will rewal more on this subject!
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BEl J
 
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Post » Sat Feb 19, 2011 10:14 am

Read my other post and you'll see. Even if your mine isn't getting you kills, chances are it's still doing something. After all, even if someone sees it and destroys it, it was still somewhat effective because that person reached their destination that much slower.


yep and if they stoppedto shoot at it (with an unsilenced wpn) they show up on your teams map.
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Melung Chan
 
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Post » Sat Feb 19, 2011 6:42 am

It has now been confirmed that operatives spot mines by ironsighting, and that they can be defused. But it seems like they are pretty easy to see. If you didn't already watch the new footage, then you can watch it here: http://www.facebook.com/video/video.php?v=10150575406445578&oid=94712919842&comments



edit: wrong link :S
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jesse villaneda
 
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Post » Sat Feb 19, 2011 1:18 am

It has now been confirmed that operatives spot mines by ironsighting, and that they can be defused. But it seems like they are pretty easy to see. If you didn't already watch the new footage, then you can watch it here http://www.gamesas.com/index.php?/topic/1182911-unofficial-brink-poll/


Heck it looked it was a mission from the mission objective circle.
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JD FROM HELL
 
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Post » Sat Feb 19, 2011 6:02 am

It has now been confirmed that operatives spot mines by ironsighting, and that they can be defused. But it seems like they are pretty easy to see. If you didn't already watch the new footage, then you can watch it here http://www.gamesas.com/index.php?/topic/1182911-unofficial-brink-poll/

According to http://www.youtube.com/watch?v=LYvHZuc_wXw&#t=120s they are invisible until an Operative spots them or they get armed. Operatives can always see them, I guess.
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Scared humanity
 
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Post » Sat Feb 19, 2011 7:53 am

According to http://www.youtube.com/watch?v=LYvHZuc_wXw&#t=120s they are invisible until an Operative spots them or they get armed. Operatives can always see them, I guess.


You might be right be right, in the video I linked the mine WAS marked(red) by an operative, so maybe they are invisible - sadly

And Wraith - in the video the mine is marked yellow - so yes it is an objective to defuse mines :)

GL with the minesweeping! :D
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jessica Villacis
 
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Post » Sat Feb 19, 2011 2:08 am

According to http://www.youtube.com/watch?v=LYvHZuc_wXw&#t=120s they are invisible until an Operative spots them or they get armed. Operatives can always see them, I guess.


Thats a nice feature atleast that gives Eng a chance that someone will step on it. If they were visible with how big they are no one would be stepping on those lol.
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Matt Gammond
 
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Post » Sat Feb 19, 2011 9:07 am

Wanted to add that this game only has limited health regeneration, so it's not like if the mine doesn't kill them it's worthless. It will most likely knock them down to their base health bar, which means much easier kills for your team mates or yourself regardless of how long before they stepped on the mine.
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Invasion's
 
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