A double check

Post » Fri Feb 18, 2011 7:38 pm

ive googled this and came up with several awnsers saying yes it is and no its not at this time..

i was wondering if Armamentarium Complete can work with FCOM ( Frans OOO MMM and bobs armory )?
User avatar
jess hughes
 
Posts: 3382
Joined: Tue Oct 24, 2006 8:10 pm

Post » Sat Feb 19, 2011 5:02 am

also i read UL is compatible as well correct? heath and highlands need to have a compatibility patch. sorry just very paranoid.. >.>
User avatar
Veronica Martinez
 
Posts: 3498
Joined: Tue Jun 20, 2006 9:43 am

Post » Sat Feb 19, 2011 7:07 am

http://www.uesp.net/wiki/Tes4Mod:FCOM#A_--_Alternate_Start.2C_Ancient_Towers.2C_Armamentarium_Complete

Try that....
User avatar
alicia hillier
 
Posts: 3387
Joined: Tue Feb 06, 2007 2:57 am

Post » Sat Feb 19, 2011 9:42 am

http://www.uesp.net/wiki/Tes4Mod:FCOM#A_--_Alternate_Start.2C_Ancient_Towers.2C_Armamentarium_Complete

Try that....



i may seem like an idiot and your right but not full blown.. atleast id hope ive read this page but ive also read others saying its not fully compatible with all the overhauls i listed. im just here to make sure i can
User avatar
Tom
 
Posts: 3463
Joined: Sun Aug 05, 2007 7:39 pm

Post » Fri Feb 18, 2011 7:34 pm

wait.. i think i get it maybe..

Armamentarium works with FCOM ( Frans included) but doesnt work with frans alone?
User avatar
Alexxxxxx
 
Posts: 3417
Joined: Mon Jul 31, 2006 10:55 am

Post » Sat Feb 19, 2011 5:53 am

Works with FCOM as it is listed on the first page of the Fcom thread in the install order. The FCOM Archery beta has plugins for it too. Whether it NEEDS Frans I am not sure but would say no, but I would check in the Fcom thread.

http://www.gamesas.com/index.php?/topic/1093088-relz-fcom-convergence-and-ufcom-relz/
User avatar
Emily Jeffs
 
Posts: 3335
Joined: Thu Nov 02, 2006 10:27 pm

Post » Sat Feb 19, 2011 6:47 am

I had Armamentarium with Frans and MMM a while ago and noticed no problems. Now i have it with OOO and MMM and again using the new stuff with no problems. Haven't yet had an FCOM install, though.
User avatar
Kerri Lee
 
Posts: 3404
Joined: Sun Feb 25, 2007 9:37 pm

Post » Sat Feb 19, 2011 6:06 am

I have it with FCOM. Nice mod, but after a while you notice that that most of the armor is just color variations. Look at the pictures. However, it does add some new content and that does make the game more interesting.
User avatar
Erika Ellsworth
 
Posts: 3333
Joined: Sat Jan 06, 2007 5:52 am

Post » Sat Feb 19, 2011 3:18 am

I have it with FCOM. Nice mod, but after a while you notice that that most of the armor is just color variations. Look at the pictures. However, it does add some new content and that does make the game more interesting.


yeah not really.. thrilled with the armors but the weapons are nice. thanks for the help guys sorry for being a pest. just paranoid >.>


also

"Francesco's leveled creatures/items mod

(OPTIONAL, not supported by Armamentarium Complete at this time - : I Corepc do have version that I am working on built from the Armamentarium for Francesco's - and has it is no longer updated, it does not contain all the new fixes etc that have been updated with Arma Complete, aka magic items, armor, etc)"

from the read me. thats what got me a little well paranoid
User avatar
Heather Dawson
 
Posts: 3348
Joined: Sun Oct 15, 2006 4:14 pm

Post » Sat Feb 19, 2011 6:12 am

(OPTIONAL, not supported by Armamentarium Complete at this time - : I Corepc do have version that I am working on built from the Armamentarium for Francesco's - and has it is no longer updated, it does not contain all the new fixes etc that have been updated with Arma Complete, aka magic items, armor, etc)"

from the read me. thats what got me a little well paranoid


And that only applies ito Francesco tself, (aka LL and LLmagic plugins)

with FCOM you use with ArmamentariumLLOOO and LLOOOMagic which are compatible. and balanced for FCOM.

No need to get paranoid..use the OOO version once again for FCOM config.
User avatar
Pete Schmitzer
 
Posts: 3387
Joined: Fri Sep 14, 2007 8:20 am


Return to IV - Oblivion