What I mean is that for example, many fights in melee combat you will stand there, fighting an pc, and be swinging your sword away. IF you hit them it's usually just a sound that plays indicating that you landed your hit and at the most a stagger or slight animation that plays regardless of where you hit then and what with. On top of this there really isn't much interaction you can do in terms of moves that involve actual interaction between your character model and the enemies. Such as grabbing them, pushing them, pulling something away, etc.
This leaves combat feeling not as "hands on" as it could be. When you have people imagine swinging an axe into someone or such they don't normally picture your phantom swings that most games usually have.
We know that in Skyrim you have "finishing moves" which adds to the flavor, as well as the stealth kills and such. There has also been mention of more of a point of making balance in melee combat be important and throwing people off, etc. Which is a step in ithe righ tdirection.
However takign it further, what about allowing more dynamic combat interaction of models? Not simple knock backs or such, but actually using the physics to give weapon impacts real world looking affects to the models. Along with providing more "hands on" combat moves and such.
Imagine for example, you swing your axe into someones leg and it connects. Now should not your axe have a force applied to it when it connects and the animation not simple "go through?" Should not this guys leg lose balance and move in the direction you hit it witihi? Imagine how awesome it'd look to actually hit someone with your weapon and have their body intieract dynamical depending on the force it was hit with, the direction, and the weapon type.
Now imagine on top of this, if we had combat moves that we could learn that allowed us to even go more hands on. In most combat systems, this type of combat with melee weapons is treated as a strictly "hands off" combat. Where you swing away with your weapon and that's that. However in history this was simply not true.
When two people fought in the middle ages and before making use of your hands in close quarters could be an extremely viable and valuable tactic. There are countless examples from fighting manuals back in the day that show have varied and "hands on" people could get while fighting,
Getting someone's weapon from their hand, using yours to get in close and disarm them. Using your feet to throw someone off balance, etc. There were many many close quarters "hands on" types of combat moves involved in melee combat historical that you simpl do not get in games nor in movies.
An Example:
http://www.thearma.org/essays/armoredlongsword.html
I just think it would be awesome if combat in Skyrim took things a step further in terms of providing combat that had more dynamic interaction between the character models (you or npc's either). Where the impacts looked dynamic and the combat moves involved use of throwing people off balance, disarming, etc rather htne your usual "Swing until they die" style of combat. IT already seems to be stepping in that direction so far, would just be nice to take it even further.