Dqarves

Post » Fri Feb 18, 2011 11:22 pm

So the Brass God would be used as a divine skin and the souls of the Dwemer would be used to create it. So that is why they disappeared, because they sacrificed their souls to make their Brass God which they would use to return to the "first brush of Anu-Padomay", and basically be, 'anti-created'. But why would they think that they had to all become one with this Brass God in order to do this, well the answer was right there in front of me. As the Altmeri creation myth states, the Mundus was created as a place where the aspects of the Aspects could reflect on themselves. So to return to the state of the original Aspects of Aurbis, the aspects of Mundus would need to be forced back together into their former shape, or something close to this. So the Dwemer with this in mind, began the creation of the body of their god, the would-be Aspect of Aurbis, with the Heart of the World, the Heart of Lorkhan, as its heart and main power supply. They then planned on combining their entire race with this god in order to anti-create their way back to the Aurbis, their many aspects as Dwemer would be reverted back into godly form as one singular Aspect.

Now Xal states that the souls became Anumidum's metal body, but you ask, why would they do this. Well, this is where the Earthbones that Demnevanni spoke of come into play. Dwemeri metal was no ordinary metal, as Baladas stated, it could defeat time and decay. The Dwemeri souls would become immortal in this state, and at the same time become one to form their god. Kagrenac hit the Heart with the tools during the Battle of Red Mountain and caused this to happen, and the Dwemer disappeared, just as he had intended for them to. But why did the Brass God stay, why wasn't it activated as a god once the Dwemer became one with it. That I do not know. Perhaps it was the Tribunal there that stopped this from occurring, disconnecting the god before it could leave. Perhaps Kagrenac simply didn't see far enough ahead and more than just binding all the Dwemeri souls together to form a god wasn't enough, perhaps reaching this "Eternal I" is more of a personal venture than a collective one as the Dwemer believed. Perhaps it even failed because all of the Dwemeri souls where not sacrificed, there is still one left afterall.


Where in that does it state that it matters whether the Dwemer are alive when their souls were converted into the divine skin? Couldn't their ghosts be converted, I mean a ghost is a soul isn't it?
User avatar
Stacy Hope
 
Posts: 3391
Joined: Thu Jun 22, 2006 6:23 am

Post » Sat Feb 19, 2011 6:29 am

Where in that does it state that it matters whether the Dwemer are alive when their souls were converted into the divine skin? Couldn't their ghosts be converted, I mean a ghost is a soul isn't it?


Near as I can tell.

The problem I have with that particular theory, is that it completely ignores what happened to the entire race of Chimer when three of them (basically) did what one Dwemer had done, which was brought about by a Daedric Prince who, before and since then, has shown a rather vested interest in Morrowind and those who essentially have enough credit with him/her/it.
User avatar
Rude Gurl
 
Posts: 3425
Joined: Wed Aug 08, 2007 9:17 am

Post » Sat Feb 19, 2011 5:06 am

Where in that does it state that it matters whether the Dwemer are alive when their souls were converted into the divine skin? Couldn't their ghosts be converted, I mean a ghost is a soul isn't it?

It doesn't state that anywhere, but the very fact there are Dwemer specters around should be proof enough that they weren't converted - else they wouldn't you know, like, be here still...
The problem I have with that particular theory, is that it completely ignores what happened to the entire race of Chimer when three of them (basically) did what one Dwemer had done, which was brought about by a Daedric Prince who, before and since then, has shown a rather vested interest in Morrowind and those who essentially have enough credit with him/her/it.

It ignores what happens to the Chimer because what happens to the Chimer is irrelevant. The Tribunal did not '(basically)' do what Kagrenac did, not even close, so your point is wrongheaded to start with. I'm not sure why you bring up Azura, as that just goes to further show that the cases between the Dwemer & Chimer are even more different.
User avatar
Joe Bonney
 
Posts: 3466
Joined: Tue Jul 17, 2007 12:00 pm

Post » Sat Feb 19, 2011 12:57 am

It ignores what happens to the Chimer because what happens to the Chimer is irrelevant. The Tribunal did not '(basically)' do what Kagrenac did, not even close, so your point is wrongheaded to start with. I'm not sure why you bring up Azura, as that just goes to further show that the cases between the Dwemer & Chimer are even more different.


Took me too literally, though that's my fault. Let me explain differently: Both Kagrenac and the Tribunal fiddled with a divine object, something Azura obviously didn't want either of them doing. The differences between the races and the intentions of the "offenders" sent their fates in different directions, but they are inexplicably tied. Were there to be no differences, I have no doubt that there would be no Dunmer race.
User avatar
katsomaya Sanchez
 
Posts: 3368
Joined: Tue Jun 13, 2006 5:03 am

Post » Sat Feb 19, 2011 8:06 am

Couldn't their ghosts be converted, I mean a ghost is a soul isn't it?


Yes, but once a soul is stripped of identity by the dream-sleeve, it wouldn't be a Dwemer soul. Kagrenac was only trying to make his race, the Dwemer, ascend, not all races. If the soul had been stripped of identity, including race, it no longer counts as a Dwemer.

The problem I have with that particular theory, is that it completely ignores what happened to the entire race of Chimer when three of them (basically) did what one Dwemer had done,


Nalion and I already explained this.

The Tribunal were only trying to bind themselves to the heart, each one of them - individually. Whereas Kagrenac was trying to let his entire race ascend - ascend, not become God[s].

There was a recent Topic concerning the Dwemer. They were trying to 'power' the Anumidium (Stompy robot - it's had so many names I've forgotten which one corresponds to what time in history it was used) using themselves. I am one who believes they vanished because Yagrum Bagarn was in an 'Outer-dimension' when Kagrenac tapped the Heart, and thus he didn't have the entire race there with him. Hence, they failed.

In other words, their use of the heart was entirely different than that of the Tribunal's, so the effects were also going to be different.


I'd ask a different question:"What did they (and Dagoth Ur, by the way, too) do differently than the Dwemer?".
I think Kagrenac used the tools in a different way and for a different purpose than the Tribunal or Dagoth Ur did, which then led to a different result.
Edit: LostGatetoCruelty: Jinx!


On the discussion of "ingame sources" for the Dwemer disappearance mystery:
"In a rare scholarly moment, Marobar Sul leaves a few pieces of the original story intact, such as parts of the original line in Aldmeris, "A Dwemer of eight can create a golem, but an eight of Dwemer can become one."
- Chimarvadium, emphasis mine




User avatar
Deon Knight
 
Posts: 3363
Joined: Thu Sep 13, 2007 1:44 am

Post » Fri Feb 18, 2011 10:57 pm

Took me too literally, though that's my fault. Let me explain differently: Both Kagrenac and the Tribunal fiddled with a divine object, something Azura obviously didn't want either of them doing. The differences between the races and the intentions of the "offenders" sent their fates in different directions, but they are inexplicably tied. Were there to be no differences, I have no doubt that there would be no Dunmer race.


I don't think it was the use of the Heart that Azura objected to. Wasn't her curse a result on the Dunmer a result of the Tribunal's broken oath to Nerevar? And (http://www.imperial-library.info/obbooks/marobar.shtml#11) I don't think Azura cared about the Dwemer one way or another.
User avatar
Robert DeLarosa
 
Posts: 3415
Joined: Tue Sep 04, 2007 3:43 pm

Post » Sat Feb 19, 2011 4:13 am

Oops
User avatar
Susan
 
Posts: 3536
Joined: Sun Jun 25, 2006 2:46 am

Post » Fri Feb 18, 2011 8:18 pm

I don't think it was the use of the Heart that Azura objected to. Wasn't her curse a result on the Dunmer a result of the Tribunal's broken oath to Nerevar?


I don't believe it to have been that simple.

And (http://www.imperial-library.info/obbooks/marobar.shtml#11) I don't think Azura cared about the Dwemer one way or another.


Well, I do take more than a little stock in that story. Its probably not true, but, I believe it to serve the purpose of demonstrating what the Dwemer represented in the overall scheme of things: Complete and utter defiance to the truly divine, and to things as the divine intend them to be, to a degree unmatched in thousands of years.
User avatar
Lauren Graves
 
Posts: 3343
Joined: Fri Aug 04, 2006 6:03 pm

Post » Sat Feb 19, 2011 5:55 am

Numidium was intended as a walking-way into true godhood for the entire Dwemer race - in that it appears to have failed.

Why it failed is hard to answer. Maybe the plan was flawed from the get-go, or maybe someone interfered with something crucial during the Battle of Red Mountain. Maybe the problem wasn't with the Numidium itself but with the Dwemer - if they didn't know when to stop refuting and tried to misinterpret all reality, including themselves, then they could have been in trouble.


Actually it may be that it succeeded - according to one point of view the 'original' Gods discovered that they could not exist as Gods within the Gray Maybe and could not leave it = why they accused Lorkhan of tricking them. If the Dwemer succeeded they may have to have left the Gray Maybe entirely.

Could material of the Gray Maybe do that? Maybe, but if not then they would have to leave without their bodies and perhaps in an entirely new spiritual form ... after all we only have the liar Vivec's word that he cannot see them - so the truth may be that he cannot see them because in their new form they are not visible. Or it may be that he is bound to the Aurbis and the Dwemer in their new form have gone beyond it.


About the word Dwarf - MK has used it to denote Dwemer so feel free to use it according to the character you are playing. I seem to remember something about Giants calling the dwemer dwarves and the Giants seem to be mostly Skyrim. Just be aware that the 'Dun mer' call them Dwemer which means 'Deep Mer'.
User avatar
Sxc-Mary
 
Posts: 3536
Joined: Wed Aug 23, 2006 12:53 pm

Post » Sat Feb 19, 2011 5:29 am

About the word Dwarf - MK has used it to denote Dwemer so feel free to use it according to the character you are playing. I seem to remember something about Giants calling the dwemer dwarves and the Giants seem to be mostly Skyrim. Just be aware that the 'Dun mer' call them Dwemer which means 'Deep Mer'.


Naturally, the word is considered acceptable, it's even used by various characters in the lore, so of course players can use it too. I though usually prefer to use Dwemer, as calling them "dwarves" makes it sound like I'm talking about a bearded midget with a bad attitude who is a bit too fond of ale, aside from the fact that it would seem like Dwemer did tend to have beards, judging from their statues and ghosts, it doesn't seem like that fits them too well. I usually only use "dwarf" when I'm talking about how the Dwemer differ from stereotypical dwarves.
User avatar
Nathan Risch
 
Posts: 3313
Joined: Sun Aug 05, 2007 10:15 pm

Post » Sat Feb 19, 2011 9:03 am

Actually it may be that it succeeded - according to one point of view the 'original' Gods discovered that they could not exist as Gods within the Gray Maybe and could not leave it = why they accused Lorkhan of tricking them. If the Dwemer succeeded they may have to have left the Gray Maybe entirely.

Could material of the Gray Maybe do that? Maybe, but if not then they would have to leave without their bodies and perhaps in an entirely new spiritual form ... after all we only have the liar Vivec's word that he cannot see them - so the truth may be that he cannot see them because in their new form they are not visible. Or it may be that he is bound to the Aurbis and the Dwemer in their new form have gone beyond it.


I doubt the Dwemer could have taken their mortal bodies with them, isn't it said in one myth that their bodies turned to ash, or am I imagining things?

Concerning Vivec, that actually sounds plausible. Trust him to mean he can't see them literally - like physically, when we all expect him to mean spiritually.

I don't think the Dwemer have passed the Aurbis. At least, I haven't seen any walking around lately...

User avatar
Heather M
 
Posts: 3487
Joined: Mon Aug 27, 2007 5:40 am

Post » Sat Feb 19, 2011 5:42 am

Actually it may be that it succeeded - according to one point of view the 'original' Gods discovered that they could not exist as Gods within the Gray Maybe and could not leave it = why they accused Lorkhan of tricking them. If the Dwemer succeeded they may have to have left the Gray Maybe entirely. Could material of the Gray Maybe do that? Maybe, but if not then they would have to leave without their bodies and perhaps in an entirely new spiritual form...


That was the idea, it would seem.

after all we only have the liar Vivec's word that he cannot see them


I don't think he's lying, I think he simply lacks/lacked the power. Consider that all three of the Tribunal lost a fight to two Ash Vampires.

so the truth may be that he cannot see them because in their new form they are not visible.


That is certainly a possibly. That is, assuming the Dwemer succeeded, which I don't think happened.

Or it may be that he is bound to the Aurbis and the Dwemer in their new form have gone beyond it.


I don't know if Vivec is/was bound to the Aurbis (probably was by the time of the Nerevarine), but a good theory nonetheless.

I doubt the Dwemer could have taken their mortal bodies with them, isn't it said in one myth that their bodies turned to ash, or am I imagining things?


No, you're right. And it's no myth, there's ash piles all over the Dwemer ruins in Morrowind.

Concerning Vivec, that actually sounds plausible. Trust him to mean he can't see them literally - like physically, when we all expect him to mean spiritually.


I actually never considered that. I imagine I could apply that to a few other things...

I don't think the Dwemer have passed the Aurbis. At least, I haven't seen any walking around lately...


Sure you have, they're all translucent, and all but one of them attack you on sight. :P
User avatar
Annick Charron
 
Posts: 3367
Joined: Fri Dec 29, 2006 3:03 pm

Post » Sat Feb 19, 2011 9:28 am

Ok, we have dwarven weapons and armor. But where are the DWARVES!!??

Ask Baladas Demnevanni in Gnisis for a researched, albeit convoluted, answer.
User avatar
Alexandra Louise Taylor
 
Posts: 3449
Joined: Mon Aug 07, 2006 1:48 pm

Post » Sat Feb 19, 2011 9:25 am

Numidium was intended as a walking-way into true godhood for the entire Dwemer race - in that it appears to have failed.

Why it failed is hard to answer. Maybe the plan was flawed from the get-go, or maybe someone interfered with something crucial during the Battle of Red Mountain. Maybe the problem wasn't with the Numidium itself but with the Dwemer - if they didn't know when to stop refuting and tried to misinterpret all reality, including themselves, then they could have been in trouble.


What I assume is the case is that Numidium simply was incomplete and unfinished at the time of the Battle of Red Mountain, the Dwemer sensing their defeat decided to attempt to tap the heart, it may have been to try and awaken the incomplete construct or may simply have been to draw upon it's magical properties to wield devastating spells against their enemies.

It's not really established if Dagoth Ur simply rebuilt Numidium from it's dilapidated state after the battle or if he actually complete it....
User avatar
JAY
 
Posts: 3433
Joined: Fri Sep 14, 2007 6:17 am

Post » Sat Feb 19, 2011 2:58 am

It's not really established if Dagoth Ur simply rebuilt Numidium from it's dilapidated state after the battle or if he actually complete it....

Well, given that the original was destroyed, I think its safe to say that Dagoth Ur built his own (though granted, he did make it look just like the original)...
User avatar
Alex Blacke
 
Posts: 3460
Joined: Sun Feb 18, 2007 10:46 pm

Post » Fri Feb 18, 2011 7:49 pm

QUOTE (phearbot @ Mar 20 2009, 06:25 PM)
Ok, we have dwarven weapons and armor. But where are the DWARVES!!??




Sure you have, they're all translucent, and all but one of them attack you on sight. :P


lol

But maybe the question should be: 'where is the Dwarf?'

The answer is: He is in Divayth Fyr's Coprusarium beneath Tel Fyr of a modest island just off the east coast of Vvardenfell, which is where he is likely to live out his putatively immortal life.
User avatar
Phillip Brunyee
 
Posts: 3510
Joined: Tue Jul 31, 2007 7:43 pm

Post » Sat Feb 19, 2011 2:04 am

The answer is: He is in Divayth Fyr's Coprusarium beneath Tel Fyr of a modest island just off the east coast of Vvardenfell, which is where he is likely to live out his putatively immortal life.

Bah, hopefully he'll slowly get his memory back. Then once he does there can be a game based around the ramifications of what he does with that knowledge...
User avatar
Calum Campbell
 
Posts: 3574
Joined: Tue Jul 10, 2007 7:55 am

Post » Sat Feb 19, 2011 10:45 am

Bah, hopefully he'll slowly get his memory back. Then once he does there can be a game based around the ramifications of what he does with that knowledge...

flips on the "on" switch for the Numdium, which everyone in history has forgotten to do :P
User avatar
Sabrina Steige
 
Posts: 3396
Joined: Mon Aug 20, 2007 9:51 pm

Post » Sat Feb 19, 2011 2:36 am

flips on the "on" switch for the Numdium, which everyone in history has forgotten to do :P

Dang - I knew I missed something. But I was told never to push big red buttons.

As for the Last of the Dwemer - it would be great to actually play him as the PC - the tale of his exploits when plane-hopping and the later recovery of his memory could be magic.

You might have to skip the meeting with the Nerevarine - some bits would have to remain blank forever ...
User avatar
Tyrone Haywood
 
Posts: 3472
Joined: Sun Apr 29, 2007 7:10 am

Post » Sat Feb 19, 2011 12:01 am

Dang - I knew I missed something. But I was told never to push big red buttons.

As for the Last of the Dwemer - it would be great to actually play him as the PC - the tale of his exploits when plane-hopping and the later recovery of his memory could be magic.

You might have to skip the meeting with the Nerevarine - some bits would have to remain blank forever ...


The parts before he got corprus might be fun, but I'm not sure if people would really want to play as a bloated, twisted monstrosity who can't even move properly without the aid of his Dwemer spider legs. I mean, it's no fault of his, but I can't imagine he would be the kind of character that would appeal to people as a player character in that state.
User avatar
Catherine Harte
 
Posts: 3379
Joined: Sat Aug 26, 2006 12:58 pm

Post » Sat Feb 19, 2011 12:24 am

The parts before he got corprus might be fun, but I'm not sure if people would really want to play as a bloated, twisted monstrosity who can't even move properly without the aid of his Dwemer spider legs. I mean, it's no fault of his, but I can't imagine he would be the kind of character that would appeal to people as a player character in that state.


I take your point - but looking at it another way

Try :toughninja: the usual start for the player is wimp so for many bloated twisted monstrosity would be a step up. Possible Quest lines to choose: cure by Fyr; hugely upgraded bionic legs; or discovery of new powers released by the death of Dagoth Ur and the Freeing of the Heart = player decisions through gameplay with various choices leading to differrent outcomes.

You might make it so the player:
- starts at Tel Fyr and then visits his past or
- starts in his past plainshopping, (obviously the player having foreknowledge of that dreadful spectre of the coprusarium looming inescapably in the future will be desperately looking for a way to avoid it perhaps?
- starts as the traveller recently returned from the Outer Planes to discover that all his people are gone and desperately searching for them - and as a player knowing again that the coprusarium is there who knows how far down the road?

These are all powerful themes if handled well.
User avatar
Aaron Clark
 
Posts: 3439
Joined: Fri Oct 26, 2007 2:23 pm

Previous

Return to The Elder Scrolls Series Discussion