First time I was looking around and went to pick up a gun, and it froze.
Second time it frozen when I looked into a cabinet.
Third time it froze when I was just moving around.
While I don't think this would affect it, here are the mods and load order.
Mod load order report
! Warning: current load order template contains 19 duplicate entries
Fallout3.esm
Masterlist Information: $Revision$, $Date$, $LastChangedBy$
PointLookout.esm
ThePitt.esm
* The current load order of this mod does not match the current template
BrokenSteel.esm
* The current load order of this mod does not match the current template
Zeta.esm
Hi-Res Weapons & Ammo Textures.esp
Hi-Res Weapons & Ammo Textures - The Pitt.esp
* The current load order of this mod does not match the current template
WeaponModKits.esp
* The current load order of this mod does not match the current template
WeaponModKits - OperationAnchorage.esp (Inactive)
* The current load order of this mod does not match the current template
WeaponModKits - ThePitt.esp
* The current load order of this mod does not match the current template
WeaponModKits - BrokenSteel.esp
* The current load order of this mod does not match the current template
WeaponModKits - PointLookout.esp
* The current load order of this mod does not match the current template
WeaponModKits - Zeta.esp
* The current load order of this mod does not match the current template
Project Beauty.esm
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Project Beauty- Broken Steel.esp
* The current load order of this mod does not match the current template
Project Beauty- Point Lookout.esp
* The current load order of this mod does not match the current template
ACE2-0.esp (Inactive)
Explosive Entry.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
The order that the current template suggests is as follows:
fallout3.esm
thepitt.esm
brokensteel.esm
pointlookout.esm
zeta.esm
project beauty- broken steel.esp
project beauty- point lookout.esp
weaponmodkits.esp
weaponmodkits - operationanchorage.esp
weaponmodkits - thepitt.esp
weaponmodkits - brokensteel.esp
weaponmodkits - pointlookout.esp
weaponmodkits - zeta.esp
project beauty.esm
hi-res weapons & ammo textures - the pitt.esp
hi-res weapons & ammo textures.esp
ace2-0.esp
explosive entry.esp
I turned off ACE2-0 and explosive entry just to try, but it didn/t change anyhting