Rilleys Rangers Compound

Post » Sat Feb 19, 2011 1:11 am

I entered the Rielleys Rangers compound, before I head out to Hopes Hospital, and now it seems my game is just constantly freezing in the compound. It's done it three different times now:

First time I was looking around and went to pick up a gun, and it froze.

Second time it frozen when I looked into a cabinet.

Third time it froze when I was just moving around.

While I don't think this would affect it, here are the mods and load order.


Mod load order report
! Warning: current load order template contains 19 duplicate entries

Fallout3.esm
Masterlist Information: $Revision$, $Date$, $LastChangedBy$

PointLookout.esm

ThePitt.esm
* The current load order of this mod does not match the current template

BrokenSteel.esm
* The current load order of this mod does not match the current template

Zeta.esm

Hi-Res Weapons & Ammo Textures.esp

Hi-Res Weapons & Ammo Textures - The Pitt.esp
* The current load order of this mod does not match the current template

WeaponModKits.esp
* The current load order of this mod does not match the current template

WeaponModKits - OperationAnchorage.esp (Inactive)
* The current load order of this mod does not match the current template

WeaponModKits - ThePitt.esp
* The current load order of this mod does not match the current template

WeaponModKits - BrokenSteel.esp
* The current load order of this mod does not match the current template

WeaponModKits - PointLookout.esp
* The current load order of this mod does not match the current template

WeaponModKits - Zeta.esp
* The current load order of this mod does not match the current template

Project Beauty.esm
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Project Beauty- Broken Steel.esp
* The current load order of this mod does not match the current template

Project Beauty- Point Lookout.esp
* The current load order of this mod does not match the current template

ACE2-0.esp (Inactive)

Explosive Entry.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

The order that the current template suggests is as follows:
fallout3.esm
thepitt.esm
brokensteel.esm
pointlookout.esm
zeta.esm
project beauty- broken steel.esp
project beauty- point lookout.esp
weaponmodkits.esp
weaponmodkits - operationanchorage.esp
weaponmodkits - thepitt.esp
weaponmodkits - brokensteel.esp
weaponmodkits - pointlookout.esp
weaponmodkits - zeta.esp
project beauty.esm
hi-res weapons & ammo textures - the pitt.esp
hi-res weapons & ammo textures.esp
ace2-0.esp
explosive entry.esp


I turned off ACE2-0 and explosive entry just to try, but it didn/t change anyhting
User avatar
michael flanigan
 
Posts: 3449
Joined: Thu Jun 14, 2007 2:33 pm

Post » Fri Feb 18, 2011 7:17 pm

On reproducable crashes I uncheck ALL MODS except for the Bethesda 5.
If it crashes there problems are indeed extreme, try an earlier save.

Else if it runs no crash then add half the mods, check to see crashes appear, if no
Add half of remaining mods.
Process of elimination usually finds the problem mod...
User avatar
Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am


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