So graphical question

Post » Fri Feb 18, 2011 7:16 pm

I did understand hence the "btw"


I've seen and heard enough of FO3 and of the new game to know without a doubt that Skyrim will crush OB in every way.


Fits the definition of exaggeration quite well.


Development of Oblivion began in 2001 and Havok was born in 2002. Any advancements made to Havok in 2004-6 (which was hardly anything at all) couldn't be applied to OB anyway. Same situation here.



Never said it shouldn't have DX11, i said it doesn't need it and it doesn't.


It doesn't need it in the same way oblivion didn't need distant land, or face modeling. Sure, it doesn't make the game immediately better, but it adds a lot to immersion, and isn't that what these games are all about?
And, again, you can't use FO3 as an example of why skyrim will be better "In every way". Every way is a *lot* of ways. Things you preferred in FO3 may simply have been design decisions that bethesda felt fitted Fallout better, for example. And the oft-quoted "new engine" means you can't use any technical advancements FO3 made as a basis for saying skyrim will be better either, because their codebases are unrelated.

I take your statements to their extreme so you can understand how ridiculous the very concept of not using something better because what we currently have does the job is, especially when the two methods are not mutually exclusive and the better method is not incredibly difficult to implement.

Just like Havok in 2002 was not a new technology, because physical simulation had been done for a long time and the theories and implementations were very solid, tessellation is not a new technology today, because the theory and implementations are solid, and have been for many years. Gaming is not the forefront of computer graphics, it lags very far behind, because each frame has 1/60th of a second to render. If you can take 60 seconds to render a frame on older hardware it'll still look the same, you just can't use it for gaming. Hardware evolves, but software is perpetually in front of it.
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Daniel Holgate
 
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Post » Sat Feb 19, 2011 8:26 am

A video that might be interesting in this thread is how leading game developers discuss the benefits of DirectX 11.

http://www.youtube.com/watch?v=ghazN5L7Ncw
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^_^
 
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Post » Fri Feb 18, 2011 7:16 pm

Havok was far better than the alternative, in case you didn't realize that ;)

And since when is DX 11 unneeded hardware support?
Do you even realize what DX 11 even means?
And how would implementing DX 11 end in a train wreck? You make it sound like it's the hardest task in the world and that DX 11 is just so hard and risky and costy to implement, while DX 9/10 is so much easier and more profitable.
Maybe you should think an extra thought about that... just saying :rolleyes:


Well you all make it sound like the easiest thing in the world. I don't see how expecting a game to include hardware support for something that came out 2 yrs after development began is in any way reasonable. You're all coming from your little self centered consumer point of view and give no thought to the possibility that it just might not be the best thing for Skyrim to add this in at this point.

After doing some research in the last hour and reading the posts on here, I've discovered Directx 11 is extremely easy to implement and wouldn't be very hard/much work for Bethesda at all.

It also does not mean that people can not play the game in Directx 9/Directx 10 mode. Both of those are still options.

I'm guessing you are just arguing for the sake of it because of how you are saying it will "completely botch the PC release" which makes no sense whatsoever.. Is it possible that by some horrible twist of fate the programmers stuff up and Directx 11 support doesn't work until they can get a patch out a few days after release? Yes that is possible, but it is not possible for them to botch it so bad that the entire release is botched and the game can't be played in Directx 9 or Directx 10 mode. Do you know what Directx 11 is? Do you have it confused with something else? You talk about it botching the PC release as if it is something that is actually capable of doing that, which it isn't.

After my research I've concluded there is literally no good reason for Directx 10/11 to not be supported for the PC versions of Skyrim. It's so easy, they could even patch it in after release if they run out of time before then. It takes a very small amount of work on their part.

Everyone wins, nobody loses. Whats the problem?

No, i'm not.
It could very well end in a train wreck if it was attempted

My argument has nothing to do with whether or not it should be implemented (if it is, great), it's about Bethesda's obligation to add it and whether or not the game needs it.


And the oft-quoted "new engine" means you can't use any technical advancements FO3 made as a basis for saying skyrim will be better either, because their codebases are unrelated.


Eurogamer: Is it fair to say then that it's based on existing technology?

Todd Howard: The technology is ours and it is inspired by the technology we have. We have a lot of it. But that's our starting point - the Fallout 3 tech. It started with Morrowind, we went to Oblivion, we did a lot between Oblivion and Fallout 3 because now we had final hardware - with Oblivion we had six months on final hardware, so Fallout 3 technically does a lot more than Oblivion. The new stuff is an even bigger jump from that.


I think we are done here. You obviously know as much about what is going on at Bethesda as I do about DX11. I'll concede that DX11 may be easy to implement and if it is and it's added then I'll rejoice but I still strongly stand by my statement that Skyrim will blow Oblivion away and will do it without DX11.
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Rachell Katherine
 
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Post » Sat Feb 19, 2011 9:25 am

I think we are done here. You obviously know as much about what is going on at Bethesda as I do about DX11. I'll concede that DX11 may be easy to implement and if it is and it's added then I'll rejoice but I still strongly stand by my statement that Skyrim will blow Oblivion away and will do it without DX11.


I put as much trust in bethesda speaking entirely truthfully in their PR-orchestrated interviews as... somebody I don't trust at all!
Taking a companies word for how good their stuff is before it's even complete is almost the definition of falling for the hype. Bethesda saying that Bethesda's things are good should never be used as evidence for anything! No company will ever tell you that what they're doing now isn't the best thing they've ever done.
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Beth Belcher
 
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Post » Fri Feb 18, 2011 8:11 pm

Well you all make it sound like the easiest thing in the world. I don't see how expecting a game to include hardware support for something that came out 2 yrs after development began is in any way reasonable. You're all coming from your little self centered consumer point of view and give no thought to the possibility that it just might not be the best thing for Skyrim to add this in at this point.


No, i'm not.

My argument has nothing to do with whether or not it should be implemented (if it is, great), it's about Bethesda's obligation to add it and whether or not the game needs it.






I think we are done here. You obviously know as much about what is going on at Bethesda as I do about DX11. I'll concede that DX11 may be easy to implement and if it is and it's added then I'll rejoice but I still strongly stand by my statement that Skyrim will blow Oblivion away and will do it without DX11.


Why settle for being better when you can be the best?

And from the research I have done - It really is EASY for them to add Direct x 11 support. Like as in, it would take them maybe a days work at the very most to include it and have it running completely bug free and smoothly.

It does not matter that it came out 2 years after they began developing Skyrim, it really doesn't. They don't need to go back and change every single thing in the game they have done before implementing it just to you know, implement it. It really is just a few lines(Well maybe a bit more than a few) lines of coding.

I also fail to see what the Bethesda quote has to do with our discussion. It's talking about the basic tech, not something like Directx which is how the game speaks to the GPU and is completely separate to the "actual" technology of the game.
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Dale Johnson
 
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Post » Sat Feb 19, 2011 9:13 am

http://kentie.net/article/d3d11drv/index.htm

Run Rune, Unreal and Deus Ex on DX11 glory. :D

Now that Bethesda has their own engine, I expect them to share certain parts of the engine with community like Epic did or implement and release updates later like Valve does.
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Kaley X
 
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Post » Sat Feb 19, 2011 10:30 am

Well you all make it sound like the easiest thing in the world. I don't see how expecting a game to include hardware support for something that came out 2 yrs after development began is in any way reasonable. You're all coming from your little self centered consumer point of view and give no thought to the possibility that it just might not be the best thing for Skyrim to add this in at this point.


Haha :rofl:, make you should check this out then, if that's what you think:

http://www.youtube.com/watch?v=ghazN5L7Ncw
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Josh Sabatini
 
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Post » Sat Feb 19, 2011 3:40 am

I put as much trust in bethesda speaking entirely truthfully in their PR-orchestrated interviews as... somebody I don't trust at all!
Taking a companies word for how good their stuff is before it's even complete is almost the definition of falling for the hype. Bethesda saying that Bethesda's things are good should never be used as evidence for anything! No company will ever tell you that what they're doing now isn't the best thing they've ever done.

Should have quit while you were ahead. Your own logic just defeated your argument about how easy it is to implement DX11 because you can't believe the hype applied to it by it's creator.

Why settle for being better when you can be the best?

And from the research I have done - It really is EASY for them to add Direct x 11 support. Like as in, it would take them maybe a days work at the very most to include it and have it running completely bug free and smoothly.

It does not matter that it came out 2 years after they began developing Skyrim, it really doesn't. They don't need to go back and change every single thing in the game they have done before implementing it just to you know, implement it. It really is just a few lines(Well maybe a bit more than a few) lines of coding.


I'll concede that DX11 may be easy to implement

con·cede
–verb
1. to acknowledge as true, just, or proper; admit: He finally conceded that she was right.

I also fail to see what the Bethesda quote has to do with our discussion. It's talking about the basic tech, not something like Directx which is how the game speaks to the GPU and is completely separate to the "actual" technology of the game.

That quote was in direct response to me being told that I couldn't judge Skyrim's advancement over Oblivion using FO3 as data for that anolysis.
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Rich O'Brien
 
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