Identites

Post » Sat Feb 19, 2011 11:12 am

Lets say you walk into town with an guards outfit, should people treat you as if your a guard. Lets say you kill someone where all white, you come back to town and you see wanted posters of someone in white, if your wearing the same stuff the guards and people should recognize you, if you dress as a hobo, they should not.
what do you think? :celebration:
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Jerry Jr. Ortiz
 
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Post » Sat Feb 19, 2011 6:29 am

I think being in full guard armor should net you access to places where guards are until you do something suspicious. Good idea. :)
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adame
 
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Post » Fri Feb 18, 2011 9:51 pm

I think they need to continue what they did in Fallout NV
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JR Cash
 
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Post » Fri Feb 18, 2011 9:14 pm

I think they need to continue what they did in Fallout NV

You mean they continue what Obsidian did in NV.
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Phoenix Draven
 
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Post » Sat Feb 19, 2011 8:19 am

You mean they continue what Obsidian did in NV.

yeh I was wondering if I needed to reword that the second I put it up
I could be referring to 2 different subjects
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Shianne Donato
 
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Post » Sat Feb 19, 2011 9:44 am

This would be very immersive for me. Didn't play new vegas but if this was in the game it sounds cool.
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Catherine N
 
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Post » Sat Feb 19, 2011 5:08 am

Makes logical sense, so I voted yes. Good idea!
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Sammykins
 
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Post » Sat Feb 19, 2011 6:29 am

If it could be done subtly then i would say yes, otherise it would be too much of a hassle or distraction. Perhaps it could merely inrease your sneak by gargantuan figure (perhaps tenfold), provided there isn't a bounty on your head. If that happened, then you'd pretty much be okay provided you didn't walk into the immediate vicinity of a guard (say 3ft), and there would also be the added bonus of night time. I think that could be done, even within Oblivions constraints. Infact i will make it a mod of it is not in!
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gary lee
 
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Post » Sat Feb 19, 2011 12:46 am

I hope, sometime, I would have enough time and energy to write all my ideas about how to differentiate between identities and entities so that each entity can have several identity, each of which would add their purpose, characteristics, and functionality to the entity.

The entity can be a person, an item, or a place, and those different identities could each define a dimension of the entity, so a person can be a man, a bar tender, a bar owner, a father of the family, a husband, a buyer in the market place, a fighter in a specific fight, an entertainer of a specific crowd, a talker to the player, and any number of permanent of temporary identities that he might have.

The player can have some temporary identities as well that when in effect might affect the behavior of the nearby people, monsters, or the items around.

Those temporary identities can be gained or changed by wearing/wielding new gear, or finishing a task, or any other cause.

As for identities for objects, we can have houses that are bars, households of a family, a storage place for some stocks, a place where people can gather and talk, a tavern where you can sleep for the night, open/closed, and so on...

A cavern can be a monster den, or bandit hideout, a lived in place, a place made of mud, stone, or ice, it has a gathering place, a storage room, a kitchen, a guard room, and so on...

Those identities can be attached or removed from the entity independently, and would add their effect independently, but those effects could affect each others.

OK, no more of this, but hopefully some day I would gather my ideas about this "identity oriented" method of mine, and offer it to the interested people.
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Dan Scott
 
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Post » Fri Feb 18, 2011 11:58 pm

Something like this would be nice. The idea makes me want to play Hitman.
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Vivien
 
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Post » Sat Feb 19, 2011 7:43 am

I like this idea.
I can be like frank fontaine :wink_smile:
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Lucy
 
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Post » Sat Feb 19, 2011 2:41 am

Only on the condition that the factions all have totally lame uniforms. I think the first four hundred mods people made for F:NV were "non-faction NCR ranger armour!", after all, because no one liked that the actually cool armour from the cover was factional.
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Jeff Turner
 
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Post » Sat Feb 19, 2011 5:11 am

Well, it was there in Fallout new vegas and didn't work bad, so why not!
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Jose ordaz
 
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Post » Sat Feb 19, 2011 10:30 am

I think there's a mod out for Oblivion right now that pretty much does this. It'd be cool in Skyrim.

People around you could get suspicious if you stay around them for a certain amount of time ("Hm, I don't recognize that guy. My unit hasn't had any new transfers. Hm.....")
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Spooky Angel
 
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Post » Sat Feb 19, 2011 5:38 am

I think there's a mod out for Oblivion right now that pretty much does this. It'd be cool in Skyrim.

People around you could get suspicious if you stay around them for a certain amount of time ("Hm, I don't recognize that guy. My unit hasn't had any new transfers. Hm.....")


I'd like it more if it had something like that. Same with if you are standing in front of guards or something and change your clothes - that shouldn't fool them. Also, if they have fame ratings in Skyrim, that should affect how easily you could disguise yourself - by the time you're known to everyone as Dovahkiin (sp?) you shouldn't be able to disguise yourself as a hobo without hiding your face (under a hood or something).
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candice keenan
 
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Post » Sat Feb 19, 2011 2:33 am

This was done in a mod for Oblivion ("One Of The Gang", I think it was called) and it was done very well (Beast races couldn't disguse themselves as guards because of their faces and tails).

I really don't see how we won't see this in Skyrim, even if it has to be modded in.
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Queen Bitch
 
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Post » Sat Feb 19, 2011 4:55 am

I think you should have sets you can buy from shady characters which would disguise yourselves as a guild/ guard member etc... These sets should look like the real ones but should have lower stats. I don’t think this feature should be applied to armour which you might use because in FNV I wanted to use the ranger armour when I was siding with Caesar's Legion. You see the problem? :P
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Len swann
 
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Post » Sat Feb 19, 2011 8:01 am

I like it because this particular addition would add in a ton of new roleplaying potential, such as becoming an "Agent" for the Den of Thieves where you go on missions to covertly acquire things, gain information without anyone knowing, and basically blending in a not being seen.

If you wear a Guard's outfit, most people will assume you are a guard by default. However, I'd like to see a number of new skills like a "Disguise" skill for how well you wear the disguise without someone getting suspicious. And a few more options for deception in the dialogue menu trees based on your "Bluff" skill. And you might need to improve these factors by working with Illusion magic to help in a number of ways smoothing over the wrinkles in your disguise. You also might need a Mind Reading magical skill so you can anticipate information that they know but you don't for example:

"What brings the city's finest to my door this evening?"
"Oh, quite kind of you. But I'm sure you know why I'm here. I'm here to ... " [MIND READING]--->
...."Oh NO, he knows about the book I stole....I'm so much trouble .... "
"... to ask you a few questions about a book that went missing last week, may I come in?"
"Sure, hahah, eh.... I d-don't know why you'd be c-coming here, Officer, hahaha, I don't know anything about any book. I, ehem!, I can't even read, hahaha....!"
"Hey do you mind if I use your bathroom? Yes, fine. Why don't you sit there and wait for me to return and then we'll begin..." [Sit = INTIMIDATE] Your skill check works, he sits down.
When you go toward the bathroom, you suddenly veer off and enter the bedroom and steal the object you were sent to steal and return after flushing the toilet (just an example, not in Skyrim, I know)....
"Oh, it turns out I have the wrong house, it was next door, I'm sorry for the trouble. I'll be going, okay? Good night."
"hahah, yes, that's okay, no trouble at all!" ["Whew! Close one! This guard is an idiot, hahaha...."]

Now that would be an awesome way to solve a quest, using Roleplaying skills and such, like an Agent, and not like a thief in the classic sense.
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XPidgex Jefferson
 
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Post » Fri Feb 18, 2011 10:51 pm

Yeah this should really be implemented for things like guard armour, but hopefully a bit better than was done in New Vegas. Didn't quite like the system much there.
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Maddy Paul
 
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Post » Sat Feb 19, 2011 6:04 am

You know, that would only work if you were a Nord or Imperial. They don't have guards of all races in all provinces.
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Kay O'Hara
 
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Post » Fri Feb 18, 2011 11:57 pm

You know, that would only work if you were a Nord or Imperial. They don't have guards of all races in all provinces.


True. But still, the general concept would be pretty awesome.
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Emilie M
 
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Post » Sat Feb 19, 2011 9:11 am

I like it because this particular addition would add in a ton of new roleplaying potential, such as becoming an "Agent" for the Den of Thieves where you go on missions to covertly acquire things, gain information without anyone knowing, and basically blending in a not being seen.

If you wear a Guard's outfit, most people will assume you are a guard by default. However, I'd like to see a number of new skills like a "Disguise" skill for how well you wear the disguise without someone getting suspicious. And a few more options for deception in the dialogue menu trees based on your "Bluff" skill. And you might need to improve these factors by working with Illusion magic to help in a number of ways smoothing over the wrinkles in your disguise. You also might need a Mind Reading magical skill so you can anticipate information that they know but you don't for example:

"What brings the city's finest to my door this evening?"
"Oh, quite kind of you. But I'm sure you know why I'm here. I'm here to ... " [MIND READING]--->
...."Oh NO, he knows about the book I stole....I'm so much trouble .... "
"... to ask you a few questions about a book that went missing last week, may I come in?"
"Sure, hahah, eh.... I d-don't know why you'd be c-coming here, Officer, hahaha, I don't know anything about any book. I, ehem!, I can't even read, hahaha....!"
"Hey do you mind if I use your bathroom? Yes, fine. Why don't you sit there and wait for me to return and then we'll begin..." [Sit = INTIMIDATE] Your skill check works, he sits down.
When you go toward the bathroom, you suddenly veer off and enter the bedroom and steal the object you were sent to steal and return after flushing the toilet (just an example, not in Skyrim, I know)....
"Oh, it turns out I have the wrong house, it was next door, I'm sorry for the trouble. I'll be going, okay? Good night."
"hahah, yes, that's okay, no trouble at all!" ["Whew! Close one! This guard is an idiot, hahaha...."]

Now that would be an awesome way to solve a quest, using Roleplaying skills and such, like an Agent, and not like a thief in the classic sense.


This.

If we were able to do things like that, (or perhaps even just join the guard of a city. Not enough open world games pit you as law enforcement in my opinion) then it would be brilliant.
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Dean
 
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