» Sat Feb 19, 2011 12:46 am
I hope, sometime, I would have enough time and energy to write all my ideas about how to differentiate between identities and entities so that each entity can have several identity, each of which would add their purpose, characteristics, and functionality to the entity.
The entity can be a person, an item, or a place, and those different identities could each define a dimension of the entity, so a person can be a man, a bar tender, a bar owner, a father of the family, a husband, a buyer in the market place, a fighter in a specific fight, an entertainer of a specific crowd, a talker to the player, and any number of permanent of temporary identities that he might have.
The player can have some temporary identities as well that when in effect might affect the behavior of the nearby people, monsters, or the items around.
Those temporary identities can be gained or changed by wearing/wielding new gear, or finishing a task, or any other cause.
As for identities for objects, we can have houses that are bars, households of a family, a storage place for some stocks, a place where people can gather and talk, a tavern where you can sleep for the night, open/closed, and so on...
A cavern can be a monster den, or bandit hideout, a lived in place, a place made of mud, stone, or ice, it has a gathering place, a storage room, a kitchen, a guard room, and so on...
Those identities can be attached or removed from the entity independently, and would add their effect independently, but those effects could affect each others.
OK, no more of this, but hopefully some day I would gather my ideas about this "identity oriented" method of mine, and offer it to the interested people.