» Sat Feb 19, 2011 10:51 am
A good solution can be that like this:
Different places are designed with different difficulty levels, so some places are newbie area, and some places are higher level places, where higher level monsters dwell.
The level of the monsters affect their health point a bit, but more than that it define their skill levels, and their perks, and maybe their gears and available spells, which effectively define their effectiveness in their attacks and defenses, and the power of their weapons and spells.
When the difficulty level is at the middle, or mediocre, then there is no change in the level of the monsters in an area.
Otherwise the difficulty slider either raises or lowers the level of the opponents in an area, so lower difficulty levels, would lower the level of an area, so it would lower the level of the opponents in the area, and effectively lower the difficulty of the game, and this would be reverse of the effect with higher difficulty levels.
This would work better with areas that we have not yes visited, as it can affect all the aspects of the monsters in the area, but for the current area, it would affect only the skill levels and the effectiveness of the attack and defensive actions of the opponents.