» Fri Feb 18, 2011 11:26 pm
Well, the gameplay mechanics are different for you then they are for lore...this is just common sense, we can't have you rotting in jail while the world needs to be saved, now can we? I recall a one Valen Dreth telling a guard: "ELEVEN! Eleven Years, I've been in this rat-infested hell hole!" And there was someone out there who wanted him dead enough to pay you to kill him, so that could have been murder or perhaps a con job, or he was a very bad thief, whatever it was, it got him eleven years, which is likely closer to standard.
Also, various kingdoms, duchies, fiefdoms, countries, nations, etc. Will have their own native laws and regulations, with imperial law superseding anything that conflicts most likely, except in rare instances such as Morrowind, that negotiated an Armistice with Tiber Septim, allowing Native Law to supersede Imperial Law, in exchange, The Empire got all the Ebony and Glass, and taxes the hell out of native liquor, and has low tariffs on their own. (Smart guy that Tiber.) The most notable is Necromancy, punishable by death in Morrowind, legal in Cyrodiil, so long as the keep it private, and don't display their corpses in public, and legally purchase the corpse from the deceased prior to their passing.
Also, Morrowind mentions "Magistrates" and if your bounty is over a hundred I believe, the latest rumors topic will bring up: "I heard you owe the magistrate some money, you know you owe it, why don't you pay it?" (Or along those lines.)
And finally theirs the Daggerfall Book wich details law, or something. Directly quoting an Ape Prophet named Marukh about "Guilty until proven innocent."\
Hope this helped.