Just wondering, from what I am reading, and what I am seeing, the "Creation Engine" for all intents appears to be a moderately modified Gamebryo engine. Has it actually be confirmed that this is a a brand new engine? I have had experience working with Unreal, Source, Cryengine and NWN, and I can honestly say that the statements about the map being divided into cells just like oblivion, having almost the same map size and cell size as oblivion, the overall appearance and details like houses still being in seperate cells to me all points to it being pretty much the same engine. For those who have experienced working with other engines you might agree these details do seem to point to it being the same engine...
The reason I am curious is I intend to mod and details like these are useful, and I also am curious from a technical standpoint since I felt Gamebryo was rather garbage.
Same cell size and map size is not unique to any single engine, that is a parameter set by the developer, not the engine in most cases. This is a BRAND NEW ENGINE. It has nothing to do with gamebryo. If you really had any experience in game development, then you would know that your comparing the 360 version of Skyrim with the PC version of Oblivion, which look about the same, with 360 skyrim winning out by a bit. When the console graphics is an improvement over the PC graphics in the previous game, that's a good thing. Also, the engine doesn't dictate the overall quality of the textures, it depends at what resolution the textures are rendered, which on the console, won't be high due to old hardware. You have to take the look of the consoles and then scale that up many times and then you will have your true graphics, which if you can imagine, will be insane. Having separate cells isn't unique to gamebryo, it's a feature needed to keep from bogging down the system by having to load hundreds of objects and render each of their individual shadows at the same time, something that only the best computers can do without lagging terrible.
And i forgot, unless the do an entire interface for PC, expect no mouse programation for more modern mouses and limited keyboard programation as well.
Just because the game is being made on the console first then being ported to the PC doesn't mean it won't have PC exclusive features like DX11. In fact, Todd already said they are taking the time to work on the PC version itself to make high res textures for it and make it's own menu specifically for the PC. "Programation" isn't a word, so you obviously are just making up your information as you go also. Limited keyboard capabilities is just wrong, seeing as how it's the most compatible input device there is, seeing as how the console controller is basically a keyboard. All it is, is mapping commands to buttons, which is what the keyboard does best.