NPC's behaving badly

Post » Sat Feb 19, 2011 8:22 am

Every time I update my mod nowadays with the slightest change, my NPC's all start behaving really weirdly. They start falling from the skies at cell 0,0 and some of them start when I enter my worldspace at a far distance from where they're supposed to be. My worldspace is rather large. I do not recall what I did to make this start, I thought it was when I fiddled with makign an in-game map of my worldspace, but even after removing all that work (which resulted in several days of deleted work), this problem persists.

Does anyone have any ideas as to what is happening? A clean save restores it to as it should be, but I can't go around making clean saves for every testgame I want to run, as I test often and much. I cannot live with this problem therefore.
User avatar
Matthew Barrows
 
Posts: 3388
Joined: Thu Jun 28, 2007 11:24 pm

Post » Sat Feb 19, 2011 12:45 am

A clean save restores it to as it should be..."


Sounds like you have your answer already.

but I can't go around making clean saves for every testgame I want to run


You only have to test from clean saves if you want meaningful results. :biggrin:
User avatar
Miragel Ginza
 
Posts: 3502
Joined: Thu Dec 21, 2006 6:19 am


Return to IV - Oblivion