What about music in video games? They can be a powerful pillar of support to the feeling and disposition somebody gets from the experience with the game. Just like a movie, the musical score can become one of the very few core elements that make the artistic concept a masterpiece of thought and feeling.
But how do we use music in video games? How should we execute their cue? Unlike theater, music in a game isn't usually a linear event. Since the player's avatar is a dynamic actor in an unwritten scene it can be difficult to properly implement emotional dynamics and timed appropriateness in musical cues.
One thing that broke immersion for me in Oblivion (and other games too) is the abrupt change in music before the player himself makes an emotional connection with the musical cue. What do I mean? Well, let's say you are exploring the vast wilderness. A beautiful piece of music is playing that uplifts your soul, when suddenly, unbeknownst to your conscious thought the musical score changes abruptly to a dynamically harsh cue. You know what it means, somebody is trying to attack you.
What is the real difficulty here? Well unlike theater where the audience can both empathize with the actor and yet be apart from the scene allowing the mind to see events before the actor does (hence why a music cue can begin to play and set a mood before the actor on screen is aware of it), you are both the audience and the actor in a game. When a musical cue begins before you the actor are aware of the danger, there is no empathy with it because you cannot perceive the source of the danger! The audience and actor dynamic can be a tricky traqeze wire to walk in a video game.
If you are on your horse in the case of Oblivion you would get off of it. Often times I would be doing 360s looking for the enemy, even though I couldn't see him. Waiting, the music score still tries to persuade me something battle-like is happening. I am unconvinced, and annoyed even, that it is so intent on introducing climactical throws when my soul does not even believe I am in danger yet.
What is my point? I am trying to convey that the music in video games can sometimes be ruined by problematic displacement. Something I hope Skyrim will improve upon is when a battle cue will begin, and how that song will really feel in transition. I don't want it to feel like I accidentally pressed "next" on my cd player (or whatever new fangled device you use these days).
Along with the request above I would also like to voice a humble suggestion to Bethesda about how music is handled in the game. In Oblivion we had three categories to choose from: Wilderness, Dungeon and Town (I believe? There was also the title screen. Please correct me if I'm wrong). One of the things I like to do as a music lover and collector is implement more music into my game. I would like to request that this be more customizable. In what way you ask? Well, it would be nice if I could tie a music file to an single interior cell. Or if I could separate music by region. It would also be nice if I could customize whether or not battle music comes on, how how it begins. Like say I don't want battle music to begin for 10 seconds when the game actually recognizes there is a battle, or 5 seconds etc. It would also be nice if it's not too much trouble, to customize whether battle begins when you start throwing blows (or attack). What if I am in sneak? Does anyone see me? I would like to be able to customize this too. *EDIT* Also, I was hoping that if it is possible the ability to cue fade-in and fade-out when a player goes past a certain area or activates certain elements. Mostly I would like to design music around the puzzles that will now be possible in Skyrim.
I believe that, of all my requests, I would like more power of control when music cues begin and where they begin. Also, it would be nice if I could segregate areas of the map by choice and give them their own music file if I so desire. To complement my suggestion I will give an uneducated summary of how this could be accomplished: if in your data/music folder (or even deeper perhaps), the game sees a file location like "Cell
Right now I am making large lists of appropriate music for the Skyrim region. Sifting through thousands of songs at my disposal using programs like Pandora, Last.fm and other music searching tools. It would be disheartening for me to finally get Skyrim and see no musical customization improvement over Oblivion.
I encourage all those involved in the music area to consider some of the powerful and emotionally moving possibilities in scripting the musical experience further. Thank you for your time.
-Seven
For the posters in this thread:
Please feel free to discuss how you fealt about the past Elder Scrolls games implementation of musical cues and even how other games have done them. All discussion surrounding that is welcome. Have fun
Also, anyone else for this idea? Tell meh! :twirl:
tl:dr More music options. More music customization. No more abrupt Oblivion battle music!