Animal Hunting and Fur Armour

Post » Sat Feb 19, 2011 9:21 am

I don't want to feel like i'm straying away from Bethesda territory, but this is quite a realistic thing to be seeing.

What if animals furs and meat were worth more? What if shops could accumulate certain demand on specific furs and meats when stocks are low?

What if hunting animals was more demanding of your skills? Sort of a training ground for assassins and thieves, practising your silent movement and tactics on deer? What if this time they wouldn't spot you a mile off and gallop like the wind in the other direction? Different animals in demand would call into question different tactics. Sure, a bow and arrow would be very effective on a wary deer, however gathering a wolf pelt is going to be another story indeed. You will need protection against pack hunters, so you would have to adapt. What if a wounded animal moved slower, and often tried to escape? As you level up, you can't really expect a challenge from the game if every animal can be killed in one surprise attack, and it would be horrendous if we had the same movement speeds as Oblivion, with one monotonous chase where both characters move at the same speed.

What if animal furs were craft-able into different armours? A bear, wolf or deers head for a helmet, different furs for armour. Perhaps they offer different levels of environmental protection, with the wolf fur offering the most warmth. Perhaps they may offer intimidation? The day a man with a bear for a head takes a swing at you with a 150-pound hammer, is the day you may consider restitution. Just think, performing a shout as 10 mean charge your vicinity, with a wolf on your head!
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priscillaaa
 
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Post » Sat Feb 19, 2011 5:27 am

You mean an ecnomy system ?
All thrughout TES history Bethesda team have been totally unable to think a workable economy system leaving the same for modders.
So don t give much expectation for this kind of stuff.

As your craft part i m totally for it if you got the toll and the skill in the right place.
But since we dont know much about crafting, i wouldn t raise my expectation on it.
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Danel
 
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Post » Sat Feb 19, 2011 6:12 am

It's more about the shear ability to hunt animals with tactics, and for profit, and also for the ability to flaunt your achievements through armour.

Just having them more rewarding, both financially and materially, would be enough to ask for.
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Betsy Humpledink
 
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Post » Sat Feb 19, 2011 11:04 am

I like the idea. I have had the sam one, but hadn't had time to elaburate like the way you did. Sure, different furs should offer different perks. Mammoth fur should be the warmest, lol.
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LADONA
 
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Post » Sat Feb 19, 2011 11:14 am

I would love me some personalized yetti armor.

On a side note, what about big game hunting? Like in Final Fantasy 12, how there are huge special monsters that can be hunted.
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James Wilson
 
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Post » Sat Feb 19, 2011 6:09 am

I noted fur as a material for skyrim, being from different creatures in the Ores and materials of skyrim topic of mine and before that in a hunting topic I figured that hunting must be a reliable source of money, in Oblivion it was none-existance. You should be able to take horn, meat and fur from creatures and they should all be worth more than they were in oblivion, venison was worth 1 gold in OB, in Skyrim, you should be able to collect 1-4 pieces of meat from a deer, among with two possible horns and it's fur. Meat should be worth 30-40 gold each, fur 50 and horns something similar, really making it worth the time of finding and hutning animals.
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Sarah Edmunds
 
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Post » Sat Feb 19, 2011 3:39 am

Just had an idea for wounded animals to move slower, so hunting deer or stronger animals can be more rewarding and tactful. I would imagine a mammoth to take many arrows.
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Soph
 
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Post » Sat Feb 19, 2011 3:11 am

Crafting has been confirmed. If they don't allow you to craft things from furs and skins, they've missed a trick. I fully expect it to be in the game.

And there was a screen-shot in the GI magazine which showed a character hunting a deer. The animal looked totally oblivious to the hunter. I won't link to the screen here, because I don't think it's yet been officially released, and linking to scans is not allowed ;)
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Lew.p
 
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Post » Fri Feb 18, 2011 7:56 pm

Yea, i thought it was a horse?

Well if you think about it, the variation and amount of wild animals in this game far exceeds Oblivion. We have wolves, sabertooth tigers, mammoths, b-earwolves?, and i can expect more of the usuals, such as deer, bears and rats.

It should mean that these will play a greater role in the game, and at very least it provides the basis for a mod to be implemented.
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Mario Alcantar
 
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Post » Fri Feb 18, 2011 10:00 pm

Hell yeah! Think about dragonskin armor!
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~Sylvia~
 
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Post » Sat Feb 19, 2011 12:35 am

Craftybits for Oblivion has this. Kill an animal, skin it, and take it fur for armor and clotting, meat for food or alchemy. You can even use the bones for bonemold or arrow tips.
Tougher monster has better armor. Works very well, also crafting bows and making furniture’s of wood. Also has other things like metalworking and cooking I have not looked into yet.

If not included it should be pretty easy to mod into the existing crafting system in Skingrad.
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Matt Gammond
 
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Post » Sat Feb 19, 2011 3:07 am

I love the idea of my ranger character wearing the head of a buck with full antlers.
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Tracy Byworth
 
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Post » Fri Feb 18, 2011 8:46 pm

You mean an ecnomy system ?
All thrughout TES history Bethesda team have been totally unable to think a workable economy system leaving the same for modders.
So don t give much expectation for this kind of stuff.

As your craft part i m totally for it if you got the toll and the skill in the right place.
But since we dont know much about crafting, i wouldn t raise my expectation on it.

its already been confirmed an economy system is in
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Klaire
 
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