Gaining attribute points & character leveling

Post » Fri Feb 18, 2011 8:53 pm

Another thing: No Endurance boosting your health per level. It gave a HUGE disadvantage to the beast races in Oblivion and I hated it.
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Amy Siebenhaar
 
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Post » Sat Feb 19, 2011 4:53 am

I'd rather have luck as a purely psychological thing, it does have influence on your skills but more because it represents your characters mental state, pain, pleasure, hunger, satisfaction, humiliation, gratification, all those can dynamically raise or lower your luck. Pretty much what makes your char feel better or reassured raises your luck, what makes him feel bad reduces it.

However you could very well play with this too if you can have character traits and have a character who actually enjoys pain to a certain degree, getting hit a few times only makes him get active.


No... sorry but, just no... nothing against you but the "Good and Evil" mechanics should DIE.
however to me it's always kinda amusing when it says "Karma gained" and claims that's a good thing, in Buddhism and Hinduism where the original concept comes from gaining Karma actually is a BAD thing :rolleyes:

Guess the better wording would be "Your Karma improved" and "Your Karma worsened".

Allow luck to persist in the world in real time: I agree with the whole good and evil mechanic, I also would like to see emotions such as the ones above implemented into a cohesive function something more to draw us into the world and our character.
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Daniel Lozano
 
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Post » Sat Feb 19, 2011 10:07 am

You should gain Attribute experience with every skill level up: if you have 100 in every skill then you should have 100 in every attribute. Luck is tied to level, which is tied to attribute gaining. Thus, if you have 100 strenght and 50 agility and nothing else mattered (too lazy to do math) then you would have a luck of around 75.
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Jade MacSpade
 
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