The perfect game of Fallout 3

Post » Fri Feb 18, 2011 9:53 pm

I am going to list a series of hopes for my perfect game and then was hoping people would give me their honest opinion of which mod best suits the need.

No light unless a natural/artificial light source in-game (indoor and out):

Darker nights:

Eat, Sleep, Drink mod:

Extremely rare to find ammo:

Extremely rare to find weapons:

Extremely rare to find meds:

Extremely rare to find food:

(ammo, weapons, meds, food: this includes found both free standing and in containers)

Natural food is cookable (mole rat meat etc.):

Portable camp fire or cooking source:

Ability to bottle water or have a canteen and fill it (with clean or dirty water per the source):

Higher barter prices (I would love barter to be really hard without a high barter skill):

Cross-repair:

Slower experience gain (by about 1/3rd the normal rate):

Skills (+25 if tagged and then normal gain but less per Int. looking to have 10-15 points per level w/educated):

NPCs use up their ammo mod? So if I kill someone with stealth before they get a shot off they will have their ammo but if they fire on me its gone and then they have to melee?

Realistic carry weight:

Portable bedroll that works w/sleep mod:

Backpack mod w/realistic level (70-100 lbs added weight):

Radioactive Rain:

Random encounters when sleeping if outdoors:

Transportation network that is realistic (I use no fast travel):

Expanded merchant caravans in terms of items and guards:

Flashlight:

Nightvision but with a cost (not just an item that forever offers it):


I DON'T want mods that force sweeping changes across a huge spectrum while offering a few of the modifications I desire... too many seem to be un-modular and want to change all kinds of variables that, to me, aren't as important ....

These are the first ones I can think of.... I basically want to create an environment where exploration is meaningful because every scrap truly matters (so with a good cross repair and less weapons, those scrap metals, wonder glue, wrenches start to matter) and that is the impetus for entering all the many buildings scattered across the landscape - you have to if you want to survive. A world where my moral choices are: I am a good person but I'm starving and that wandering vendor has food so maybe I need to kill him.....

Feel free to add mods that broaden this immersion factor that I haven't thought of....

I don't want a world where the enemies are bullet sponges and ammo is super rare b/c then it is just too hard and not fun.... I want to be able to kill as normal but just have to carefully choose how or even have to resort to melee as a last option..... So if I carefully kill things with a combat knife, I should slowly start to have a stash of ammo for the tougher enemies.

I obviously plan to scour (and have already started) Nexus for these mods but thought I'd post here in case there are certain ones that everyone feels are the best. I am familiar with some (like Savage Wasteland) but FO3 Nexus is so vast and huge that it takes a lot of time and I figured people may have great examples that have slipped through the cracks.

Anyway, I realize no one may want to do this and that is fine, but it can't hurt to ask.

Thanks for any and all help! Feel free to ask questions or offer other mods that have made your game the hardcoe thrilling survival game you crave!

J
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DarkGypsy
 
Posts: 3309
Joined: Tue Jan 23, 2007 11:32 am

Post » Fri Feb 18, 2011 11:07 pm

http://www.fallout3nexus.com/downloads/file.php?id=6170- Radioactive Rain, darker nights
http://www.fallout3nexus.com/downloads/file.php?id=11418- Eat, Drink, Sleep, Cooking, Portable Campfire, Bottle Water
http://www.fallout3nexus.com/downloads/file.php?id=14354- Portable Bed, have random encounters while you sleep
http://www.fallout3nexus.com/downloads/file.php?id=9022 from Savage Wasteland- Less Ammo, Food, Aid, Weapons lying around
http://www.fallout3nexus.com/downloads/file.php?id=11977 or http://www.fallout3nexus.com/downloads/file.php?id=7351- repairing
http://www.fallout3nexus.com/downloads/file.php?id=2553- add 15wg up to 70wg
http://www.fallout3nexus.com/downloads/file.php?id=7701- alternative to fast travel between settlements
http://www.fallout3nexus.com/downloads/file.php?id=9084
http://www.fallout3nexus.com/downloads/file.php?id=15003
http://www.fallout3nexus.com/downloads/file.php?id=97- many levels to choose from
http://www.fallout3nexus.com/downloads/file.php?id=10597- for when you want full control over your xp
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john page
 
Posts: 3401
Joined: Thu May 31, 2007 10:52 pm

Post » Sat Feb 19, 2011 7:51 am



Extremely rare to find ammo:

Extremely rare to find weapons:

Extremely rare to find meds:

Extremely rare to find food:




Savage Wasteland - Unfound Loot. While it doesn't affect anything in containers, it will give a random chance of the hand placed items to appear based on your Luck score. You can go as low as 1% of your Luck, or as high as 10%. He now covers all the hand placed items except for some of the low end clutter. That includes all the items used as crafted weapon components, even Tin Cans.
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Melis Hristina
 
Posts: 3509
Joined: Sat Jun 17, 2006 10:36 pm


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