Masters

Post » Sat Feb 19, 2011 6:50 am

In both Morrowind and Oblivion, there were trainers who you could pay to help you rase a specific skill. However, after getting to level 70, none of the trainers could help you further. Instead, they reffured you to master trainers, people who were master class and could train you the rest of the way till you hit 100. First, you would have to prove yourself to these masters and then they would take you in, still making you pay. The quests ranged from staying underwater for three in game hours to a 40 secon hand to hand spar.

Trainers of any kind have yet to been descussed, so they have not been confermed. However, one could assume they will be in game in some shape or form if looking at the past two are any indication. Now, what I am sugesting is instead of simply paying for the skill increase, one would actually go through the training exercies.

Needless to say, this could get repetative and redundant. That is why I'm limiting my sugestion to master trainers only. I'm not talking mini games either. Say you find a master of one handed combat, he could choose from a range of one handed weapons and the goal for one level would be to strike a blow against him, or to push him back. He could coach you on how your fighting, possibly giving advice on if you're butting mashing instead of fighting with tactics in mind or if you're to tentative with attacks and you're not being agressive enough. A master of destruction may find another aprentice for you to duel against. Nothing to the death of course, but training. In a world where you get better at something by doing it, it is my opinion that training with masters should be no different.

A master marksman could place a target downrange and have you stand 50 yards back, and for the level up one would need to hit the middle most ring of a target.

And finally, masters should have an active impact on the world. They're on par with us for a reason, they're good at what they do. Maybe not all of them, but a few may choose to live active lives in towns. If you enter a town and ask for the best place to buy swords from they'll point you towards the master smith, not point you to him only now that you've reached lvl 70 in smithing. Rumors floating around may be that a master of two handed weapons took down a dragon in the town over, only to disapear right after killing it.

A theif may have just left his signature where a sword that had been passed down in a royal family for generations used to sit, the strangest part being that the signature hadn't been seein in a long time. After tracking down the theif, you find him to be a pupil of a master thief.

I guess what I'm trying to say, is that master level people shouldn't be treated like ordenary people. They're on par with the dovakiin, or the champion of Cyradil, or the Nerevarine, and should be treated as such in my opinion. Characters walking buy them should show some form of respect, especially if they hold the masters skill itself in high regards. Children especially should be in awe of people that are master class. Also, for us masters should feel more like teachers. They're showing us the ropes, and a few ingame quests could be fun, instead of just paying the bill to level up.

What does everyone think? WIll master class people be treated differently? Should they be?
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Connor Wing
 
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Post » Sat Feb 19, 2011 11:20 am

i agree man, the masters could play a bigger role.
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Motionsharp
 
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Post » Sat Feb 19, 2011 4:51 am

It would be nice to actually have to do activities to level up your skills instead of just clicking a button
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Peter P Canning
 
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Post » Sat Feb 19, 2011 3:33 am

You could just damage/lower your skill and keep training with the lower level trainers. I want this fixed.
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Katharine Newton
 
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Post » Fri Feb 18, 2011 10:34 pm

@ Resistance

I love the idea, especially the idea of other NPCs having a reverence for the masters, and that the masters themselves would have a great deal of pride in their skill.

It would be interesting if the melee combat system(weapons, hand-to-hand) was intricate and complex enough that masters could teach you an actual fighting technique(not a comprehensive fighting style) just something that would open up a new attack, which you could use in battle that you wouldn't have 'unlocked' without the master's assistance. This would make finding the masters a little more enticing, since I rarely use trainers to up my skills. :toughninja:
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Alyce Argabright
 
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Post » Sat Feb 19, 2011 6:03 am

I like this Idea; it'd add a bit of immersion to the game. Hell, if they did something like this, I might even bother with masters this time around.
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Ronald
 
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Post » Sat Feb 19, 2011 12:29 am

@ Resistance

I love the idea, especially the idea of other NPCs having a reverence for the masters, and that the masters themselves would have a great deal of pride in their skill.

It would be interesting if the melee combat system(weapons, hand-to-hand) was intricate and complex enough that masters could teach you an actual fighting technique(not a comprehensive fighting style) just something that would open up a new attack, which you could use in battle that you wouldn't have 'unlocked' without the master's assistance. This would make finding the masters a little more enticing, since I rarely use trainers to up my skills. :toughninja:


I was thinking along the same lines as well. You could gain specific perks that you couldn't get just leveling up yourself that would give you access to a move like the Scribe Counter Veronica teaches you after you give her a nice dress. You could even go as far as having masters of different sub-skills that the perk tree's will be representing. One master for one handed swords in general, another for maces, another for axes...and so on. Each of these masters could have a specific perk that a person could work hard under the master for. A secret technique that only a master would know, and one they would only pass down to their student.


I'm glad everyone else likes the idea so far. Finding masters was a past time of mine in the last two games, dispite me not often making use of them to much. It would be interesting if they played a bigger role in society. Understandably, some masters may keep their past identity a secret, such as a master thief could live next door to a guard barracks as long as his identity was kept on a need to know basis. Other masters may live out in the boondocks as well, so their role in society would be small if anything. But there could be a few well known ones that live in towns. If given enough attention, masters could have their own small little side quest chain that could really add some depth to them. In the end however, I'd just like to see them treated more like masters, and less like skill trainers that have a quest you need to pass before you can make use of them.
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Imy Davies
 
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Post » Fri Feb 18, 2011 10:00 pm

I think the new Deadly Reflex mod (not out yet) changed it so you had to learn power attacks and other moves from trainers. It looks neat, I would like to give it a go, either in Oblivion or Skyrim.
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Nadia Nad
 
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Post » Sat Feb 19, 2011 6:26 am

I think the new Deadly Reflex mod (not out yet) changed it so you had to learn power attacks and other moves from trainers. It looks neat, I would like to give it a go, either in Oblivion or Skyrim.

I like this idea.
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Alberto Aguilera
 
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Post » Sat Feb 19, 2011 8:35 am

I wish we would learn skill perks from their respective skill masters instead of selecting them from a list in the level-up session.

And the lesson would cost us and maybe we would have to gather some items, beforehand, and maybe even do some tasks for the masters before they would teach us, and the cost would be high for higher level perks.

This way we would have some goals and mile stones for our golds, and gather them for a purpose, in higher levels that gold is easier to find, and always would be gathering more gold to be able to afford some new tricks, or finishing moves.

No more characters with more gold than we knew not how to spend, and paying high to learn new tricks would be satisfying because we earn something valuable in exchange.
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Chris Johnston
 
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Post » Fri Feb 18, 2011 7:35 pm

Well, I'm sure the player after wielding a sword up to level 70 would have been able to come up with a few moves(perks) of his own. The masters should only have high end unique perks that we couldn't get any other way, and we'd have to pay a sieably amount of gold to them along with completeing a few other hard tasts to prove ourselves to them. Just so long as they feel more like masters and less like just another npc.
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Jose ordaz
 
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Post » Sat Feb 19, 2011 12:16 am

It would be nice to actually have to do activities to level up your skills instead of just clicking a button


You can, it's called doing the activities and not clicking a button to train :spotted owl:
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sas
 
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Post » Fri Feb 18, 2011 9:07 pm

You can, it's called doing the activities and not clicking a button to train :spotted owl:


Context, my friend. Ya gotta look at the cotext.
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Alexander Horton
 
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