» Sat Feb 19, 2011 10:36 am
But it already tells you all that information! What else is it going to give you that the PipBoy screen doesn't already show and isn't mostly superfluous?
For instance; weapons. You can see the weapon's ammo type, clip size, and number of remaining ammo for that weapon type. What else is there to show? Telling the player about the min/max spread, range, fire sound, and that sorta stuff isn't exactly useful information - apart from when debugging. There's nothing else, really, that can be added without going into "too much information" levels.
Armour? Well, once again - it's all on the PipBoy screen! What else is there to tell the player? In the case of armour, there's little else that the PipBoy doesn't display - what, are you gonna tell them the FormID or something?
Consumables? See above.
I mean, come on - the PipBoy interface was designed to avoid overcomplicating things - do you really want to get a large "Look/Equip/Use/Eat/Smell/Drop" menu whenever you click on something? I don't think so. This isn't an adventure game!
As it stands, the only thing the PipBoy interface is missing - that the game itself is also missing - is descriptions for the items. Proper descriptions - not just text added to the icon. Naturally, unless there's a way of filling in bits of the UI, it seems like that would be a tough goal to achieve. And considering the size of the interface, you can see why they didn't put them in in the first place - where would they go? Right-clicking on something to get a description sounds rather detracting - especially as it currently drops things.