So, what is G.O.A.T Traits, I hear you ask? It's simple.
Remember when you were growing up in Vault 101, and you did the G.O.A.T exam? Afterwards, based on your results, your teacher gives you his impression of what your most likely career is, and then allows you to tag your skills.
Well, being that when you start the quest "Escape!" you're 19 years old, it stands to reason that you've been out of school for roughly a year or two. Surely, you've been working during that time, but no-one mentions it.
Well, G.O.A.T Traits is going to change all that! At the beginning of "Escape!", you'll be presented with a menu (unfortunately not as nice as New Vegas' ShowTraitSelectMenu, so it'll just be a popup) that allows you to pick a Trait, along with its icon, and description. These Traits will also give you access to the occasional unique dialogue option (where appropriate).
This mod is still in the planning stages, so not all the Traits are finished. Some are brand-new, some are based on older Fallout 1/2/Van Buren/Tactics/etc Traits/Perks, and some are reimagined Fallout 3 Perks (or New Vegas!) that aren't quite exactly the same, and will stack with those Perks. See if you can guess what each Trait is based on!
This mod is probably best played with a mod that reduces the rate that you gain Perks, as it has the potential to make things even easier, though I've tried to make them what I consider balanced.
So, here's the Traits!
Vault Chaplain: God is watching! Well, He's watching you, anyway. Judging from the state the world's in, you're not so sure about everyone else. With this trait, you gain a 1 point bonus to your highest S.P.E.C.I.A.L stat (below 10), so long as you maintain a Good or Very Good Karma level.
(I'm considering a higher-level Perk that relies on this, which allows you to gain the bonus with Evil/Neutral Karma instead).
Laundry Cannon Operator: TBD.
Pedicurist: You like feet. A lot. When in V.A.T.S, you're 50% more likely to cripple an enemy's legs.
Waste Management Specialist: What's that horrible smell?! Oh right, it's you. Enemies are 10% less likely to critically hit you, but your companions recieve a 10 point drop to each of their combat skills.
Vault Loyalty Inspector: You are paranoid in the extreme and think that everyone around you may be trying to do you in. You gain a +1 bonus to Perception, but your shaky nerves mean that everybody shows up as an enemy on your compass.
Clinical Test Subject: Dad's medical experiments have mutated you so badly that if people didn't know better, you could almost pass as a ghoul! You can regenerate 1 HP every 10 seconds, when in an irradiated area.
Fry Cook: With the right spices, you can make anything taste good. You have a chance of finding Mirelurk Cakes on dead Mirelurks, and Molerat Wonder Meat on dead Molerats, as long as you keep a hot plate and a spatula with you.
Jukebox Technician: Sit on it! You can turn on jukeboxes and pick broken locks, simply by hitting them! However, there's also a chance you'll cripple your arm instead, based on your Luck and Strength.
Pip-Boy Programmer: You and Amata once had the bright idea of taking apart your pip-boys to make its games more challenging, which left you with an unsurpassed reaction speed! Occasionally in V.A.T.S, you can perform an action for 0 AP. However, the rest of the time, your actions consume 50% more AP. Also, your pip-boy's warranty is now well and truly void.
Tattoo Artist: People often remark that you've got a real eye for detail, which is a good thing in your line of work! As long as you stay perfectly still, you gain a 10% accuracy bonus in V.A.T.S.
Shift Supervisor: TBD.
Marriage Counselor: TBD.
Little League Coach (if male): You don't know your own strength! You do 10% more damage when armed with a baseball bat, and have an increased chance of making your enemies explode into a red, gut-ridden, eyeball-strewn paste. Fun!
Masseuse (if female): You don't know your own strength! You do 10% more damage when fighting with your bare hands, and have an increased chance of making your enemies explode into a red, gut-ridden, eyeball-strewn paste. Fun!
(I'm considering a higher-level Perk that relies on this, which allows you to gain the bonus with Evil/Neutral Karma instead).
Laundry Cannon Operator: TBD.
Pedicurist: You like feet. A lot. When in V.A.T.S, you're 50% more likely to cripple an enemy's legs.
Waste Management Specialist: What's that horrible smell?! Oh right, it's you. Enemies are 10% less likely to critically hit you, but your companions recieve a 10 point drop to each of their combat skills.
Vault Loyalty Inspector: You are paranoid in the extreme and think that everyone around you may be trying to do you in. You gain a +1 bonus to Perception, but your shaky nerves mean that everybody shows up as an enemy on your compass.
Clinical Test Subject: Dad's medical experiments have mutated you so badly that if people didn't know better, you could almost pass as a ghoul! You can regenerate 1 HP every 10 seconds, when in an irradiated area.
Fry Cook: With the right spices, you can make anything taste good. You have a chance of finding Mirelurk Cakes on dead Mirelurks, and Molerat Wonder Meat on dead Molerats, as long as you keep a hot plate and a spatula with you.
Jukebox Technician: Sit on it! You can turn on jukeboxes and pick broken locks, simply by hitting them! However, there's also a chance you'll cripple your arm instead, based on your Luck and Strength.
Pip-Boy Programmer: You and Amata once had the bright idea of taking apart your pip-boys to make its games more challenging, which left you with an unsurpassed reaction speed! Occasionally in V.A.T.S, you can perform an action for 0 AP. However, the rest of the time, your actions consume 50% more AP. Also, your pip-boy's warranty is now well and truly void.
Tattoo Artist: People often remark that you've got a real eye for detail, which is a good thing in your line of work! As long as you stay perfectly still, you gain a 10% accuracy bonus in V.A.T.S.
Shift Supervisor: TBD.
Marriage Counselor: TBD.
Little League Coach (if male): You don't know your own strength! You do 10% more damage when armed with a baseball bat, and have an increased chance of making your enemies explode into a red, gut-ridden, eyeball-strewn paste. Fun!
Masseuse (if female): You don't know your own strength! You do 10% more damage when fighting with your bare hands, and have an increased chance of making your enemies explode into a red, gut-ridden, eyeball-strewn paste. Fun!
So, yeah. Still some work to do, but I thought y'all might find it interesting.