Ohh, this is some good work.
Any chance you can make boars
able to hit an enemy who's
walking backwards?
Haha...yes, the boars are really stupid in that regard as well. I also sped up their running animation by 20%, I felt that boars should be faster. The boar in the video is exceptionally fast though, I think a script from Fran increases his default speed.
http://i1.fastup.de/show.asp?file=Boar.wmv
It doesn't look perfect since the actors often don't stop running while performing a power attack, which makes it look a bit weird if you are slower than they are. But at least they can hit you now.
I would do this for your mod in exchange for you teaching me how to do it.
But be warned it might be as "annoying" to try to teach me this as it would to do it yourself.
Can you write a tutorial with at least one image to show in NifSkope how to do this.
Quite a rash of mods from your stable lately - Keep up the bad work :thumbsup:
It's quite simple - Select the only item in the block list. Make sure you've got Block details view showing. On selection, the details view should get populated. Select Controlled Blocks (6the item) and expand it. Look for the bone you need to edit and expand its corresponding controlled block. You should then see a priority field inside. Double click the 3rd column to edit its value.
EDIT: http://i659.photobucket.com/albums/uu320/shademe/Untitled-60.jpg
@Phitt, you can automate this with one of PyFFI's newer spells. I can write a batch script, if you'd like.
What ShadeMe wrote, it's really easy.
I feel a bit bad for spamming the forum with all these little mods, but now that I actually play the game I get a lot of ideas for small gameplay tweaks.
I would appreciate a script if I could exchange bones in the batch file (since all creatures and animations need different bones to be changed). I think Ghogiel mentioned that this is possible with KFUpdater as well, I'm just not sure how since it doesn't come with a documentation.