1. Open FOMM
2. Click Package Manager
3. Click Add FOMod (and not any of the drop down options: Add PFP, Create from folder, Create FOMod, Edit PFP)
4. Navigate to Nightmare Realm RAR, click Open
5. Follow the steps to allow FOMM to create the FOMOD
6. Double click the newly created FOMOD to activate it
The reason for my confusion is because "Add FOMod" command seems to imply that I am doing exactly that- adding a mod in FOMOD form, which Nightmare, and most FO3 mods I've downloaded, are not. Within the Nightmare Realm RAR, there is the following:
Meshes folder
NightmareRealm hints folder
Sound folder
Textures folder
NightmareRealm.esp
NightMare Realm Read me
Am I correct in thinking that the 6 steps above in FOMM are correctly extracting all the files and fodlers from this RAR file and ordering them in my FO3 correctly?
Part of my confusion stems from the Oblivion Mod Manager, which had the very clearly named Add Archive command for creating OMODs from RAR or ZIP files.
(As a side note, when I tried the Create FOMod command in FOMM on the Nightmare Realm RAR, filling in the blank fields, I got a lot of error messages/symbols, so I figured that wasn't the correct procedure)
I want to make sure I am using FOMM properly to install generic mods in RAR files correctly as FOMODs.
PS- in the cases of RAR files with optional folders or multiple variances of esp files, in which the user should select only one variant, what is the proper method to make that a FOMOD in FOMM?
Thanks.