Problem with Animated Torture Devices

Post » Sat Feb 19, 2011 3:55 am

Does anyone know Razorwire? I'm having a problem with his http://www.tesnexus.com/downloads/file.php?id=30910 mod and haven't been able to get him on the Nexus forums so far.

In case anyone else can help, basically what's happening is that I load the meshes up as an Activator in the CS, but when I try to activate it in-game, the animation never plays. The item shows up and apparently I can activate it, but the animation isn't firing off on activation like it should.
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JD bernal
 
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Post » Sat Feb 19, 2011 2:22 am

Does anyone know Razorwire? I'm having a problem with his http://www.tesnexus.com/downloads/file.php?id=30910 mod and haven't been able to get him on the Nexus forums so far.

In case anyone else can help, basically what's happening is that I load the meshes up as an Activator in the CS, but when I try to activate it in-game, the animation never plays. The item shows up and apparently I can activate it, but the animation isn't firing off on activation like it should.


Activators need a script to work. The torture devices probably have animation groups, you need to look them up in Nifskope and use a script to trigger them. Like:

scn TortureDeviceActivateScriptbegin onactivate  if isanimplaying == 0    playgroup forward 0  endifend


EDIT: By the way, just noticed that I didn't reply to your PM. Will do now, sorry.
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Rob Smith
 
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Post » Sat Feb 19, 2011 5:44 am

the scripts you'll are in the esp included in the download.

they are called:
AnimatedGuilloteen
AnimatedIronMaiden
AnimatedPillory
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Kevin S
 
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Post » Sat Feb 19, 2011 1:00 am

Cool - I keep learning and learning during this project lol. I didn't realize that about activators, but come to think of it all of my current ones already have a script attached due to their function. I'll take a look at the original scripts and duplicate as needed. Thanks!
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WYatt REed
 
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