This is a topic to point (and hopefully educate anyone) out the pure differences for modders and deeply about the binary differences what you can and can not achieve with the current released games based on the GameBryo engine for NV compared to FO3. Just to let you know I still like OB and all stuff that still happening around it, let just say FO3 and the TIME SET is "more" to my liking. I have NV installed and well I'm not sure if to put my craft into that engine or stay with FO3 G.O.T.Y. engine.
NV open up some new features that was not in FO3, still OB (MW was even better) has a major advantage regarding clothing slots and pimping your PC and NPC companions. I suppose this is related to the continuing console focus gaming approach to make things "easy" to the main heard of game players.
I'm aware of OBSE, FOSE and NVSE that makes things easier for any modder (and I'm not afraid to use them!). Still what have the NV vanilla game engine that was lost, re implemented or whatever compared to OB and FO3!? This is a question command wise targeted for the scripting and any .NIF or else parts to all the evolving game generations that has been released since OB.
To put things strait I'm not interested in a spit fight what is bad and good! I want to know what is possible, closed, re opened or new regarding the game engine features! Is that hard to comply to?