Enclave Commander .090 CTD

Post » Sat Feb 19, 2011 8:52 am

I just downloaded the mod Enclave Commander .090 and saw its potential. As is , it seemed overpowered, so I decided to emplace a method for charging the player bottle caps to call in air strikes and ground troops (helps bleed away that large stash of 7000+ bottle caps).

However, before putting in the changes, while testing the mod,in GOTY it seems the ground support crashes (CTD) a lot when fighting the Enclave Check points or any Enclave patrol for that matter ( have have not tested other groups yet).

If I spawn the Enclave Commander Mod Solders through a different method, the same thing occurs, so the crashes happen when Enclave Commander Spawn Solders are involved in large battles (3-5 against at least 3-5) outside.

I notice some other people have this as well from som other internet posts:

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>>I tested something out:

killing outcasts = crash
killing enclaves = crash
killing brotherhoods = crash
killing raiders = works
killing animals = works
killing villagers (rivet city) = works<<

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or
>>that leaves

Enclave Commander and maybe some part of it is outdated or not installed<<<

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Is there a fix or some other workaround for Enclave Commander?
User avatar
Czar Kahchi
 
Posts: 3306
Joined: Mon Jul 30, 2007 11:56 am

Post » Fri Feb 18, 2011 7:38 pm

yea i was playing around with this mod not to long ago, my game crashed a ton. It doesn't seem to be to stable of a mod, maybe that's the problem
User avatar
Jani Eayon
 
Posts: 3435
Joined: Sun Mar 25, 2007 12:19 pm

Post » Sat Feb 19, 2011 6:44 am

>>yea i was playing around with this mod not to long ago, my game crashed a ton.<<

Yes, I'm trying to figure out what that might be, as I have tested diernayr's Portable NPC Spawner and when I spawn Enclave from that to battle my Enclave Commander squad, NO CTDs appear..

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From Enclave Commander ReadMe

>>0.80a
- Added 'fixed' version that don't give XP for kills for BOS, Outcasts & Enclave soldiers. - This is for anyone that gets a CTD when they battle them.<<
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It may be possible XP from other NPC kills then channeled to the player may be causing problems still in .090 (HOW to rip out the XP mechanizm in .090, next question I imagine)
User avatar
claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Sat Feb 19, 2011 6:12 am

POSSIBLE FIX Still testing, unable to get ctds as before, PROMISING!!!

ENCLAVE COMMANDER .090 (or one of its subvarients) crashing?

Does it seem to most often happen when you shoot, blow up, stab or otherwise murdure / kill / death a power armor guy outside?

Open up the geck and REPLACE code to the ENTIRE script J3XVertibirdSolderKillcountScript as follows in your version of Enclave Commander:

----------------cut-----------------------
scn J3XVertibirdSolderKillcountScript

; Script stolen from TalkieToaster's RobCo Certified mod, kudos to him!
; This script makes also sure that the soldiers takes prisioners
; short xptotal
; short xpgain
; short level

begin scripteffectstart
;pms J3XVertibirdSoldierAIShader
end

BEGIN ScriptEffectUpdate

; experience and additem finger / ear coding removed


; Capture Script !
if J3XVertibirdAiQuest.Prisoners && (getav health < 50 || GetCurrentAIProcedure == 16) && IsSpellTarget J3XVertibirdCaptureSelfSpell != 1 && getdead == 0
;player.additem f 1
CIOS J3XVertibirdCaptureSelfSpell
endif
end


--------------------cut--------------------------

For some reason i was getting CTDs every time I fought the Enclave outside with Enclave Commander NPCs of any type. Other people reported the same problem with fighting ANY of the power armor people.

J3X mentioned in a very old post he might have thought "additem" was causing it under certain circumstances--a token(for Kill tracking) and ear or finger are added to the killed creature /person. With power armor victims, this may cause a reproducible CTD .

Removing the XP parts of the script seems to take care of it. Since it seems odd I get fingers and XP for what my men do(its THEIR kill), I do not mind this omission from the mod.
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Valerie Marie
 
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Joined: Wed Aug 15, 2007 10:29 am


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