» Sat Feb 19, 2011 12:12 am
Well, impressions:
1. As has been said, custom buildings are gone. Rooms are predefined sizes, places, etc. It's like a combination of Rabbit Holes from TS3 and regular buildings- all you can customize is the furniture, the wall paper, etc. There are still a few true rabbit holes- the village nearby, the forest, and all the overseas places- but it's less.
2. Breaks many of the Sims previous barriers. There are now two religions, both of whom worship The Watcher (a.k.a. The Player). I didn't see much open conflict between them, but hey, maybe, maybe not. Wine is wine, beer is beer. Also, your Sims can KILL PEOPLE. With SWORDS. Duels to the Death are completely possible. Also, your Spy can assassinate people with poison.
3. A bit overwhelming at first with the whole "Kingdom Aspects" aspect. My security tanked, and my entire kingdom was overrun with bandits and robbers. You couldn't walk ten feet without being mugged at swordpoint (though combat sims like the Knight and Monarch CAN fight back). I put extra attention into security and by the end of the game my kingdom was completely free of all law-breakers (in fact, I think the mechanic they have for that is that robbers 'morph' into the lawkeepers).
4. Chinchillas are the new Llamas.
5. Ambitions... too short? I was under the impression one could continue one game with a new ambition, but that doesn't seem to be the case. Ah, well. Afterwards, there is Free Play, with no quests, just select your Heroes at will and play, and you can take any of your heroes and turn them into the Monarch for the next game. I'm thinking of making my Evil Cruel Spy my next Monarch.
6. Sims look much, much better. I mean, MUCH MUCH better.
7. Not sure how I feel about the compressed needs. I mean, I know bathing wasn't common in the Medieval Ages, Fun was secondary to everything, and people were built more sturdy and needed less Comfort, but Bladder at least seems important. All you get when using chamber pots is a "relieved" moodlet (same with bathing). Then again, with the Quest/Responsibility based gameplay, managing half a dozen needs would leave very little time for quests.
8. The standard Sims comedy is here. Not quite the same, of course, but well adapted to the new era.