they know that the fans want them to hand craft everything and make it just right. You just can't get that feeling from randomly generated content.
Ummmm ? Couldn t be so wrong.
1 rst hand crafted doesn t mean perfection nor unrepetitiveness. Oblivion has a LOT of repetitive dungeons, not the tiles but the format. Handcraft require time. Randomic dungeon would save time so they can spare assets to the main quest and all that is related to the main quest which where weak IMHO, and to strenghten other parts of the game.
Hand crafted also remove the surprose factor over replay. Randomic placement would hold this factor alive longer.
This was and is the main sucess behind diablo series.
Even then doing it right is not easy. But bethesda like to be inovative, see the randomic chit chat leading to uterly stupidly irritating dialogues. All random. And yet people like it.
Ramdom dungeon can lead to abuse of loot and all it can lead.
But, If they are able to harness randomness of dungeons and content it will be a great addition, IMHO.
I have to confess i liked it a lot in daggerfall.