I downloaded this mod because I prefer ranged weapons, and crossbows are great, the only problem I have is the no file markers are showing up, I understand the markers mean the nifs cannot be found, I copied the meshes and textures into the correct folders, archiveinvalidate is operational as all other mods using new meshes and textures are working, I'm using OBSE 0017 beta to launch, can you think of any reason why this mod is unable to find it's files?
P.S, yes I am able to purchase them.
oops, edit for obse correct version.
P.S, yes I am able to purchase them.
oops, edit for obse correct version.
I've downloaded the available 7zips from TESNexus and all necessary files are included. If you are using the "No Shivering Isles" patch then you must first install the full mod. I suggest you download the files again and follow the ReadMe closely while reinstalling.
Would you mind elaborating on this? I'm a bit bewildered on a technical level. I knew you could add items to vendors through scripts but you're saying you can add items to leveled lists the same way and avoid any conflicts? Or are you saying the items will never be found in random chests and are just lying around? How does one script for items to be added to the inventories of NPCs introduced by overhauls? I haven't downloaded this mod, so if all this is covered in the readme I apologize.
Using OBSE commands modders are able to create scripts that add items directly to leveled lists when the mod is loaded. Regarding adding items to NPCs added by overhaul mods, we use a spell script that identifies which NPCs should receive an item and then adds it to them. Quite simple to explain, though rather difficult to implement effectively.
Doesn't look very good with FOV 90! Any ideas to fix this?
I've no idea what you are talking about. You'll have to explain to me what you mean by "FOV 90".
Over all it is a fantastic achievement!
I really hate to complain about this as I know that this mod had to have had a LOT of hard work and creative talent to make.
But using them in the game I got a bad feeling (meaning it did not feel correct per my experience fighting in real life with crossbows).
And yes... I fight in real life with crossbows in SCA combat archery.
I think the issue is that unlike an Oblivion bow, the player cannot aim down the side of this Oblivion Game mod crossbow to get accurate shots.
(Because the crossbow is not angle correctly, again for understandable technical reasons.)
But one of the BIG reasons to use a crossbow instead of a bow is the accuracy is much better (takes less "archery" skill to hit your mark).
I know this is a technical issue with how the bow is aligned with the rest of the PC and the armor and such...
So may I suggest that you drop down the top edge of the crossbows so that the game cross-hair can be used to aim instead?
As it is now the Crossbow blocks your view of the cross-hair.
I really hate to complain about this as I know that this mod had to have had a LOT of hard work and creative talent to make.
But using them in the game I got a bad feeling (meaning it did not feel correct per my experience fighting in real life with crossbows).
And yes... I fight in real life with crossbows in SCA combat archery.
I think the issue is that unlike an Oblivion bow, the player cannot aim down the side of this Oblivion Game mod crossbow to get accurate shots.
(Because the crossbow is not angle correctly, again for understandable technical reasons.)
But one of the BIG reasons to use a crossbow instead of a bow is the accuracy is much better (takes less "archery" skill to hit your mark).
I know this is a technical issue with how the bow is aligned with the rest of the PC and the armor and such...
So may I suggest that you drop down the top edge of the crossbows so that the game cross-hair can be used to aim instead?
As it is now the Crossbow blocks your view of the cross-hair.
update to my previous post:
I may do this myself in blender on just the steel crossbow, just to see if this is practical to do.
But I do not know anything about animation yet so I may not be able to change the crossbow with out mess up the animations connected to it.
I may do this myself in blender on just the steel crossbow, just to see if this is practical to do.
But I do not know anything about animation yet so I may not be able to change the crossbow with out mess up the animations connected to it.
As I suspected fooling around with it in blender striped out the animation.
However I was able to use NifSkope to lower all the "parts" of the crossbow!
NOW I can aim the svcker quickly, now it feels much better!
There is a slight amount of clipping but you only see this in 3rd person if you angle your camera around in the right location.
This may be my new favorite weapon, well until I win Hammer-Blade (again) in the SCA tournament mod I made.
However I was able to use NifSkope to lower all the "parts" of the crossbow!
NOW I can aim the svcker quickly, now it feels much better!
There is a slight amount of clipping but you only see this in 3rd person if you angle your camera around in the right location.
This may be my new favorite weapon, well until I win Hammer-Blade (again) in the SCA tournament mod I made.
It is an unavoidable compromise. If I lower the crossbow it creates considerable clipping with certain vanilla armors and clothes. I decided it was best to avoid the intense clipping as I can not know what type of armor or clothes the character may be wearing. Personally, I've learned to focus on the crosshair and thus do not struggle with aiming.
wow, I did not want to believe this but I have tested this many times and it is repeatable.
10 seconds after entering the Market district the mod CTD!
It is possible it is due to my slight change to the Nifs, but I would be surprised if that was the case because the mod still works outside of the Market district.
It is only when I go in the IC, then in 10 seconds it crashes even standing still and not doing anything.
Anyone else have this issue?
I will reload in the un altered nifs and see what happens but I really do not think this is the cause.
10 seconds after entering the Market district the mod CTD!
It is possible it is due to my slight change to the Nifs, but I would be surprised if that was the case because the mod still works outside of the Market district.
It is only when I go in the IC, then in 10 seconds it crashes even standing still and not doing anything.
Anyone else have this issue?
I will reload in the un altered nifs and see what happens but I really do not think this is the cause.
OK, after installing the mod again with the original Nifs it still happens.
This seems to happen when you go thur a door to the IC.
I remember this happen to me a long time ago working on one of my old mods, it had something to do with the activator I was using to cast AOE spells at the player. When it tried to follow me into the IC district it would CTD.
I hope that can help in some way I wish I could remember more than that.
Hopefully this gets solved soon as I really love this mod and would like to use it.
This seems to happen when you go thur a door to the IC.
I remember this happen to me a long time ago working on one of my old mods, it had something to do with the activator I was using to cast AOE spells at the player. When it tried to follow me into the IC district it would CTD.
I hope that can help in some way I wish I could remember more than that.
Hopefully this gets solved soon as I really love this mod and would like to use it.
I've been looking into it, though I've yet to iron out the exact cause. I'm pretty certain I know what is causing it, but I'm not 100% positive. When I upload the next update it will implement a bug fix for this, though I can't guarantee it will work.
All your comments, spookyfx, has gotten me to try out this mod Thanks, and thanks Linus
Thank you, and enjoy.