» Fri Feb 18, 2011 7:19 pm
All of this has probably been touched on already in the thread. I just read the first page. If you see anything that hasn't been added yet, please add it. If nothing, tell me and I'll delete this post lol.
?Rather than a complex UI, we just have four cardinal directions that seamlessly flow into equally seamless sub-categories where everything is easy to navigate and esthetically sleek (a subjective term, but that is their stated goal.)
?Rather than initiating conversations with non-quest NPCs intentionally, it's more like they naturally choose on their own to comment on things going on in their lives, about you, about the world, etc. And NPCs that have more to say (i.e. quest-givers or other essential NPCs) have dialogue trees for added detail where it's needed.
?NPCs will give precise directions, and will even accompany us to the correct roads and tell us the correct direction to travel in in order to locate quest locations. (Since we can play with no HUD if we want to this time, this means we have a viable alternative to quest markers.)
?Each Nord clan in Skyrim has its own micro-culture, colors, and esthetics.
?There is a Dunmer village in Skyrim.
?No spell creation.
?There are jobs and/or crafting abilities (I say and/or because we don't yet know whether one can be considered a job or a crafting ability, whether it's a skill, or what) now, apparently including woodcutting and weaponsmithing.
?There are more people working on dungeons this time around, and there are fewer total dungeons in number (roughly 90 fewer than Oblivion,) evidently in an effort to make them more unique and varied.
?The economy of villages and towns can be impacted by us damaging things like their mills. This will affect prices. Every town has an economy.
?Even small villages contain 10+ buildings.
?Race designs are more distinct and varied, and character creation is more customizable than in the past.
?Weapons have separate block and attack stats.
?There are little environmental touches like birds, and fish that leap out of the water.
?Dungeons now feature puzzles. The 3D rotation/examination of inventory items will play into solving some puzzles.