I'm going to the bear pits tomorrow. Wanna come with?

Post » Sat Feb 19, 2011 2:29 am

I like this idea too.

It seems like a logical continuation of the "damage my fatigue to make me topple" mechanic; perhaps you don't even need a new bar?

Maybe it could just be like "negative stamina," where you take damage in excess of your stamina, and when you hit say -50% or something you're unconscious.

(This is essentially what Dungeons and Dragons v4.0 does with health; damage taken in excess of your Hp value is totaled as "negative hit points," take too many and you're dead dead)

That's how Fallout New Vegas worked (not sure about FO3, but maybe). Negative stamina put them unconscious.
User avatar
Dale Johnson
 
Posts: 3352
Joined: Fri Aug 10, 2007 5:24 am

Post » Sat Feb 19, 2011 1:24 am

That's how Fallout New Vegas worked (not sure about FO3, but maybe). Negative stamina put them unconscious.


That's cool (I didn't play enough FNV to discover this; too buggy). But this seems to indicate they've thought of it, maybe it will be in Skyrim.
User avatar
Rachael Williams
 
Posts: 3373
Joined: Tue Aug 01, 2006 6:43 pm

Post » Fri Feb 18, 2011 7:51 pm

Yep. There is basically no real-world non-lethal solution. Nets, maybe.



Um i usually use gas or an anesthetic/chloroform(not sure about this one could just be a movie thing). But yeah while you are kinda right this isn't real life and personally i think this would be a very cool gameplay option. Bethesda has been heading this way since incorporating fists do fatigue damage in MW.

OP i love your idea and would kill/drug to see it implemented!!
User avatar
Mariaa EM.
 
Posts: 3347
Joined: Fri Aug 10, 2007 3:28 am

Post » Sat Feb 19, 2011 6:09 am

Um i usually use gas or an anesthetic/chloroform(not sure about this one could just be a movie thing).


Chloroform/inhalants have a tendency to stop peoples' hearts, and the hostages in that Moscow theater thing a few years back could tell you a bit about the use of gas (ha ha just kidding they are dead)

But an injected general anesthetic is reasonable, I suppose. Anyway, like I was saying, the sun is a hole left in reality by an escaping magic-god. Rules can be bent.
User avatar
Nims
 
Posts: 3352
Joined: Thu Jun 07, 2007 3:29 pm

Post » Sat Feb 19, 2011 10:57 am

That's cool (I didn't play enough FNV to discover this; too buggy). But this seems to indicate they've thought of it, maybe it will be in Skyrim.

http://fallout.wikia.com/wiki/Boxing_gloves
User avatar
LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Post » Fri Feb 18, 2011 9:13 pm

Grr...hand to hand is deadly too. There's a reason bare knuckle boxing was banned, and why boxers now have to use gloves. A few weapons that KO people instead of killing them is fine with me, but never should bare hand to hand be considered non-lethal.

I hate to break it to you, but there are more deaths in boxing today than there were in the bare knuckle days. The padding and tape are there to protect the hand, which could easily break if they used full power on the stronger cranium. They usually concentrated on the body instead.

It was banned as people thought padding made it safer, but the brain gets knocked around WAY more now because they are able to fight without fear of breaking their hand.
User avatar
Spooky Angel
 
Posts: 3500
Joined: Thu Aug 10, 2006 5:41 pm

Post » Sat Feb 19, 2011 10:18 am

I hate to break it to you, but there are more deaths in boxing today than there were in the bare knuckle days. The padding and tape are there to protect the hand, which could easily break if they used full power on the stronger cranium. They usually concentrated on the body instead.

It was banned as people thought padding made it safer, but the brain gets knocked around WAY more now because they are able to fight without fear of breaking their hand.


You shouldn't hate breaking that to me. Thats great knews. That means hand to hand is deadly, what I was going for anyway. I could have sworn it was the other way around, but meh, I don't really care all that much. Its deadly, and should be treated as such.
User avatar
Krystina Proietti
 
Posts: 3388
Joined: Sat Dec 23, 2006 9:02 pm

Post » Sat Feb 19, 2011 3:48 am

You shouldn't hate breaking that to me. Thats great knews. That means hand to hand is deadly, what I was going for anyway. I could have sworn it was the other way around, but meh, I don't really care all that much. Its deadly, and should be treated as such.

I suppose it would be deadly if you were wearing gauntlets or could be if you were wearing leather gloves. Bare knuckle shouldn't be deadly, though. It's so, so rare that someone dies in a bare knuckle, stand up fight. Obviously people die in fist fights in real life all the time, but that probably has more to do with what they fall on (concrete usually) or the victor not stopping at the knock down.
User avatar
lolli
 
Posts: 3485
Joined: Mon Jan 01, 2007 10:42 am

Post » Sat Feb 19, 2011 6:23 am

I suppose it would be deadly if you were wearing gauntlets or could be if you were wearing leather gloves. Bare knuckle shouldn't be deadly, though. It's so, so rare that someone dies in a bare knuckle, stand up fight. Obviously people die in fist fights in real life all the time, but that probably has more to do with what they fall on (concrete usually) or the victor not stopping at the knock down.


True. Though, a master of hand to hand would also probably do more than just throw left and right hooks all day as well. :P It should get deadlier as you get better with it, pretty much like every other combat skill.
User avatar
hannaH
 
Posts: 3513
Joined: Tue Aug 15, 2006 4:50 am

Post » Sat Feb 19, 2011 5:02 am

I like it. I've often wanted to roleplay a non-killing thief but never really had the opportunity in Oblivion without an insanely high Sneak skill to pickpocket :/


If you play on the PC there is many mods which make stealth much more immersive and fun, mainly Stealth Overhaul and Thieves Arsenal (Adds all the weapons from the Thief games like Blackjack, rope arrows for climbing, water arrows for putting out torches, paralyzing arrows, smoke bombs to flee etc)
User avatar
Rebecca Clare Smith
 
Posts: 3508
Joined: Fri Aug 04, 2006 4:13 pm

Post » Sat Feb 19, 2011 11:43 am

i hate to say it, cause im likely to get flamed, but this concept was in morrowind.
When you get punched, your stamina goes down. when it hits zero, you collapse with 'exhaustion'.
In this state you cant move, and your target is free to whittle down your health.
besides stoping a person from moving, it doesnt really do much else, so in skyrim i would really like to be able to drag someone off whilst they were incapacitated, demand money, info etc.
User avatar
Isabel Ruiz
 
Posts: 3447
Joined: Sat Nov 04, 2006 4:39 am

Post » Fri Feb 18, 2011 8:45 pm

Hitting someone in the back of the head (brain stem) is likely to kill them as much as knocking them out. Pisol whipping and black-jacks in movies don't convey how serious such actions really are. It is the least protected segment of your head and is why smacking someone there while boxing/MMA/etc. all disqualify any participant who does it. To the people who think the gloves are not there to protect heads.... the only reason boxers can smack each other around long enough to cause brain damage is because the padding protects the head. Without the padding fights would be a LOT shorter which would lessen the overall chance of brain damage (due to fewer blows to the head) but also would dramatically increase the chance of brain damage on any single blow. The only way to prevent brain damage is stop having people punch each other in the head.
User avatar
carly mcdonough
 
Posts: 3402
Joined: Fri Jul 28, 2006 3:23 am

Post » Sat Feb 19, 2011 5:28 am

Hitting someone in the back of the head (brain stem) is likely to kill them as much as knocking them out. Pisol whipping and black-jacks in movies don't convey how serious such actions really are. It is the least protected segment of your head and is why smacking someone there while boxing/MMA/etc. all disqualify any participant who does it. To the people who think the gloves are not there to protect heads.... the only reason boxers can smack each other around long enough to cause brain damage is because the padding protects the head. Without the padding fights would be a LOT shorter which would lessen the overall chance of brain damage (due to fewer blows to the head) but also would dramatically increase the chance of brain damage on any single blow. The only way to prevent brain damage is stop having people punch each other in the head.


In real life that's true, but this is a game where I can be hit by a warhammer and not die.

You always could make attacks which deal non-lethal damage primarily also deal some lethal damage, but I think to keep it seperate and avoid the "save/reload until you succeed" situation, it'd be better to suspend disbelief a bit.

As for using the stamina bar, the only reason I'm not as much of a fan of that is because I like the distinction between hort and long term exhaustion.

By the way, I take it most people got the reference in the title, from some of the responses. :)
User avatar
Vivien
 
Posts: 3530
Joined: Fri Apr 13, 2007 2:47 pm

Post » Sat Feb 19, 2011 8:09 am

What no paw hooks?!

@sentakai

Exactly! It could be a handy mechanic to have for some quests where it would open up some options beyond "go to x and kill y to fetch z" possibly rescues, certainly expanding thievery options and escaping from guards even avoiding a bounty for murder by knocking out then escaping? Maybe even start earning money as a highway man, knock out and tie up.
User avatar
Stay-C
 
Posts: 3514
Joined: Sun Jul 16, 2006 2:04 am

Post » Sat Feb 19, 2011 12:07 am

Ever since Morrowind, I've thought this should be the main use of Hand-to-Hand.. to beat people into submission without killing.

In fact, Hand to Hand was a thief skill in Morrowind, and would have been VERY useful for thieves if it had had this capacity. I fail to pickpocket a key off someone and he attacks me.. what am I supposed to do? Killing him would make a costly bounty and is frowned on by Thieves. I should be able to just punch him out :D
User avatar
Curveballs On Phoenix
 
Posts: 3365
Joined: Sun Jul 01, 2007 4:43 am

Post » Sat Feb 19, 2011 1:42 am

Ever since Morrowind, I've thought this should be the main use of Hand-to-Hand.. to beat people into submission without killing.


Morrowind did it reasonably well... It was nice to be able to get someone "down for the count" and then run off instead of killing them.
But at the same time, the 'internal logic' behind "Fists don't hurt you until you lie down" is a bit hard to understand.

The way it was in Oblivion, fists dealt both fatigue- and health-damage. I would've liked it if they had dealt more fatigue-damage and less health-damage, since you always seemed to end up beating on people, who would stay on their feet, literally until the final, deadly blow. That did break immersion for me, a bit. Who the hell stays up and keeps fighting until he dies ? Why doesn't he fall to his knees in exhaustion, or pain - or run away ?

But generally, there are simply things that are inherently illogical in RPGs, because the alternative would be too annoying...
In the end - who the hell fights to the death, if they've not landed a single blow on you, and they are grievously wounded themselves ? Anyone would run away...
If they did a "hardcoe mode" I'd like to see things like that implemented in the AI, actually.
User avatar
SaVino GοΜ
 
Posts: 3360
Joined: Mon Sep 17, 2007 8:00 pm

Previous

Return to V - Skyrim