Distand land not showing up?

Post » Fri Feb 18, 2011 9:10 pm

Hello all,

I am currently in the process of creating a new world space that has portals to all other major areas in Oblivion (portals to: Major cities in Cyrodill, all Oblivion planes, the Shivering Isles, etc). The land itself is not too horribly big, but distance is definitely a factor. The problem I constantly seem to come across is that whenever I test my landscape, the landscape in front of me seems invisible until I get really close, at which point it just seems to pop up. I think this has something to do with DistantLOD, though I could be totally wrong.

What I've done to solve this:
-Used the "Generate LOD" function in the Heightmap Editor
-Used the "Generate LOD and Texture" in the Render Window
-Ran my mod (.esp and .esm) through TES4 LODGen
-Used TESGecko to move Worldspaces

I think I used another program, but I can't really remember at the moment.
Anyway, I've started over more times then I care to count and I'm getting quite annoyed by this. Is there anyone out there that can help me solve this?

EDIT: Though I've dabbled with the TESCS and GECK quite a bit, I'm still a noob with most of it.
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Mark
 
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Post » Fri Feb 18, 2011 10:37 pm

I had a budgie but it died. :)

You have to Move Worldspaces first.

Delete all of your old LOD files (list is here -> http://cs.elderscrolls.com/constwiki/index.php/Landscape_LOD_Tutorial#Portability). The CS won't generate files for a worldspace if they already exist.

Generate new LOD.

For a better tutorial, follow this: http://cs.elderscrolls.com/constwiki/index.php/Landscape_Generation.
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michael flanigan
 
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Post » Fri Feb 18, 2011 11:01 pm

I had a budgie but it died. :)

You have to Move Worldspaces first.

Delete all of your old LOD files (list is here -> http://cs.elderscrolls.com/constwiki/index.php/Landscape_LOD_Tutorial#Portability). The CS won't generate files for a worldspace if they already exist.

Generate new LOD.

For a better tutorial, follow this: http://cs.elderscrolls.com/constwiki/index.php/Landscape_Generation.


Trying this, thanks!
I can't believe i missed this part by the way. I've gone through the tutorials you've linked dozens of times :facepalm:

Ohh and: a budgie? That some Canadian pet or something?

EDIT: Looked it up on wiki. Its a helicopter!

Well...either that or a band, but I bet you didn't own and then kill the members of that band.
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Emma Copeland
 
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Post » Sat Feb 19, 2011 6:08 am

Alright, I've tried this, and the result I got is that now the trees and buildings and whatnot are visible when distant (progress, yay!) but the same cannot be said for the ground itself, which still just dissapears after you go too far. The result is trees seemingly suspended in midair.
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Dan Endacott
 
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Post » Sat Feb 19, 2011 2:49 am

The problem may be with your VWD flags. Masters can't have VWD objects in them; they have to be split into an .esp. Follow this tutorial here -> http://www.silgrad.com/wbb2/thread.php?threadid=7986. I forgot about this particular step since I haven't gotten around to converting my own mod to a master yet, so it hasn't been a problem.

Edit: The 'budgie' thing was in response to your sig -> 'I like Pie', which is a memorable line from a Flight of the Concords song, one line of which goes: "I had a budgie but it died. I like pie." I just assumed that's where you got it from. :laugh: @ the Canadian pet thing. We only keep beavers and polar bears. Btw, if you haven't seen the show, it comes highly recommended by myself.
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Daniel Lozano
 
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Post » Fri Feb 18, 2011 8:51 pm

I had a previous version of the mod which was still .esp. Tried the same routine on it and got the same results: Trees in midair, no land.

Oh and atleast Canadian pets sound awesome. Here in the Netherlands all we keep is cows and ofcourse tulips (which, yes, count as a pet for some of our more...excentric citizens :clap: )
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Sebrina Johnstone
 
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Post » Sat Feb 19, 2011 4:24 am

Create a test .esp with a new worldspace (give it a different editor id) and repeat the process following the http://cs.elderscrolls.com/constwiki/index.php/Landscape_Generation I sent in the previous post. This will at least show you whether or not the problem is with the mod or with the process. I have used this process several times without problem, so I know it works. (The only thing I haven't done yet is convert it to a master and separate the VWD--like trees--to a separate .esp. But the other link explains that part of the process.) If you're still having problems, we'll have to break it down into smaller steps.
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Donald Richards
 
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