Compatibility between realistic fatigue, nGCD, and RBP

Post » Sat Feb 19, 2011 4:17 am

Okay so I am trying out nGCD for the first time and while I was playing, I noticed that my magicka wasn't as low as it should have been since I just started a new character and I've heard people mention the low Magicka you start with. So, I thought for a minute and realized that RBP also effects the same things. So I put nGCD below RBP in the load order to see how that worked. I got the fast regeneration and low magicka pool that I was looking for, but also realized that I wasn't running out of fatigue nearly as quickly as I was before, thus I was worried it was messing up realistic fatigue. So I guess my question is how compatible are these three mods and what would be the consequences of using nGCD below RBP in the load order? A
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Alexandra walker
 
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Post » Sat Feb 19, 2011 12:07 am

I use all of those in the load order that BOSS arranges. They are compatible. The only thing you may want to do is turn of RBP's retroactive health, which you can look up in the Read Me.


Edit: I use SM Encumbrance and Fatigue not RF, but the interaction with those other two mods you are using is the same (for the PC.)
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Jah Allen
 
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Post » Fri Feb 18, 2011 8:26 pm

nGCD should definitely load after RBP, and RBP's retroactive health should be disabled (though nGCD's will probably take precedence). nGCD does nothing with fatigue, and I don't think RBP does either, so that problem is not related.
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candice keenan
 
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Post » Sat Feb 19, 2011 9:23 am

Alright. Thanks a lot for the replies guys. Very helpful and now I have a quirk-free game. Thanks again.
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Charlotte X
 
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