There have been three traditional gameplay modes in The Elderscrolls:
Wander around seeing the sights
Kleptomaniac's paradise (stealing everything in sight)
Killing everything that moves
I love the addition of puzzles to break up the "kill everything that moves" which is what you do in dungeons. But how about letting the player do something constructive rather than just ruin the entire world. There's plenty of examples to draw from, managing your own guild and shops in AC Brotherhood, managing your empire of property (though never done that well) in Fable 2 and 3, building your own town in Two World's 2. Give us something constructive to do, something to build rather than just "ruin X's whole year and/or kill them"
In Morrowind you built your own mansion. And none of the games above did anything more than add just another simplistic mini game. I do understand that it feels gratifying to feel you actually make a visible, positive impact somehow, but personaly I would only want something in those lines if it was more expansive and much better implemented than anything we've seen so far.
For the record, none of the games you mentioned did anything revolutionary. Building, managing and the like have been done in much, much older games (Baldur's Gate 2 for example, and I am sure in even older games that I can't recall at the moment)