five things you didn't know about Brink

Post » Fri Feb 18, 2011 10:19 pm

That's generally how audio editing works, as I understand it. If you limit yourself to only actual gunshot sounds for gunshots you don't have much to fine tune. Lots of people use various random things like laser and electrical zapping effects layered in there to get a bit more oomph. Considering there are many layers, it's not like you'll actually hear a woman screaming, animal noises, or voices (unless you're crazy) when you fire a gun...it will still sound like a gunshot.

I remember reading an article about Burnout Revenge in a PlayStation magazine of sorts way way back. The interview revealed that the audio guys resorted to sometimes dropping dry ice on sheet metal and even slashing at each other with ninja swords to get sounds for crashes.
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stacy hamilton
 
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Post » Sat Feb 19, 2011 10:50 am

Quadrillions of possibilities. You probably know that Brink sports a pretty extensive character customization system, but you probably didn't know just how extensive. Including body types and accents, there are approximately 400 quadrillion possible combinations for the appearance of your character. Well, give or take a couple billion…

BTW I consider than a insane level of customization if you get my drift. :spotted owl:

Borderlands had some bazillion guns. Or so I've heard....



Also I wonder if BRINK will have the same display like the Assassin's Creed games. "This game was developed by people of different nationalities and beliefs."
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Miguel
 
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Post » Sat Feb 19, 2011 3:16 am

thanks for sharing!
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cutiecute
 
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Post » Fri Feb 18, 2011 7:55 pm

Borderlands had some bazillion guns. Or so I've heard....



Also I wonder if BRINK will have the same display like the Assassin's Creed games. "This game was developed by people of different nationalities and beliefs."


I think they did that because it had alot of church bashing,which kinda like picking on the mentally handicapped kid at this point and time. It's a shame the plot went for the mundane 2012 approach,I like love to bust balls by shooting holes in their plot any chance I get. :gun:
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Flutterby
 
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Post » Sat Feb 19, 2011 12:47 am

Digging the lion's roar. (Kung Fu Hustle, anyone?)
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Wayne W
 
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Post » Sat Feb 19, 2011 4:50 am

http://www.splashdamage.com/content/brink-coverage-ending-genres-sound-design-and-more

Just a recap of most of the recent interviews in case you missed something.
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Agnieszka Bak
 
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Post » Sat Feb 19, 2011 3:23 am

Digging the lion's roar. (Kung Fu Hustle, anyone?)

Now if that Shotgun was named http://www.youtube.com/watch?v=BHJM5ZS4dmQ&#t=497s it would be an awesome reference.
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Leanne Molloy
 
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Post » Sat Feb 19, 2011 12:05 am

So what you're saying is you will look like 100 quadrillion other players except for different socks.


More likely except for our weaponry, but yes. They count each weapon attachment, face, hair, hair color, skin color, etc. in their equation which makes it seem like a lot more than it actually is, not that I mind that because it is still going to give me enough to do some stuff with. I do expect to see a lot of guys that look very similar though. I plan to have a few that look very ordinary, but I'm hoping there's enough room to get a few much more unique guys as well.
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Mark Churchman
 
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Post » Sat Feb 19, 2011 6:54 am

Why does my Gatling Gun sound like a goat? :D
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GRAEME
 
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Post » Sat Feb 19, 2011 10:49 am

So what you're saying is you will look like 100 quadrillion other players except for different socks.

Yes.

There are four basic customisation options, then 100 quadrillion different "socks" options.

Socks are the new hats.

More seriously though, there will be a lot of people who look very similar to YOUR character, but many of them will look noticeably different from each other - one will have a different hat or hairstyle to yours, the other will have a different shirt - but when they compare with one another, they've got a different hat AND shirt - that's twice as many changes right there.
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Pixie
 
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Post » Sat Feb 19, 2011 7:09 am

Including body types and accents, there are approximately 400 quadrillion possible combinations for the appearance of your character. Well, give or take a couple billion…

BTW I consider than a insane level of customization if you get my drift. :spotted owl:


All those choices and not a single pin wheel hat.
http://www.google.com/imgres?imgurl=http://photos2.fotosearch.com/bthumb/csk/CSK164/KS6542.jpg&imgrefurl=http://www.fotosearch.com/photos-images/pinwheel-hat.html&usg=__efiT69_2l13MICrHqKVg9GQpsmU=&h=170&w=113&sz=4&hl=en&start=8&zoom=1&tbnid=-X9sY7-OfN5XTM:&tbnh=131&tbnw=90&ei=jYW4TZq7JcjAgQfz_LFv&prev=/search%3Fq%3DPinwheel%2Bhat%26um%3D1%26hl%3Den%26sa%3DX%26biw%3D1003%26bih%3D593%26tbm%3Disch0%2C445&um=1&itbs=1&iact=hc&vpx=131&vpy=312&dur=1282&hovh=136&hovw=90&tx=111&ty=77&page=2&ndsp=15&ved=1t:429,r:5,s:8&biw=1003&bih=593
Nothing says you svck as much as getting killed by a guy with one of those on.

Sad thing is, is even though theres all those options some will be completely overused. Gas masks, Trench coats, Bug Masks etc.
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Adam
 
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Post » Fri Feb 18, 2011 11:33 pm

Digging the lion's roar. (Kung Fu Hustle, anyone?)

This a weapon or something...I missed it :(
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Esther Fernandez
 
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Post » Fri Feb 18, 2011 11:59 pm

Borderlands had some bazillion guns. Or so I've heard....]


That's about right. Borderlands has (more or less) 5 million weapons, with all the DLC (without DLC, it is 3.6mil). I can't imagine any game coming close to that in a long time, except Borderlands 2 of course. Also, 22 DIFFERENT NATIONALITIES????!!?!?!!??!?!?!?! :ahhh:
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kelly thomson
 
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Post » Fri Feb 18, 2011 7:27 pm

'A familiar feel. All of the computer-controlled characters fighting for the Security and Resistance forces in Brink are named after Splash Damage staff and their friends and family.'

Cool i get to shoot Ham in the head.....always wanted to do that.....

you and me both
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Ebony Lawson
 
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