» Sat Feb 19, 2011 1:00 am
I think it would be cool if they had a few stages of decomp (e.g. barely cold, recently dead, rotting, dessicated husk, skeleton, dust) that were still based on the original parameters of the NPC's face and body (to the extent it's relevant at that stage of decomp). Not so much so I could play a Skyrim version of Bones, but so that zombies and the undead would have the same variety that living people had -- and characters you know could be reanimated as undead and still be vaguely recognizable (say, Radiant AI decides that you pissed off the wrong necromancer). That alone would amp up the horror factor for the undead quite a bit. Plus, we'd finally see Khajit and Argonian skeletons.
And consider that the antagonist in the game is basically Time itself -- now, what you do you think of when you hear: "he chose... poorly"? Are you thinking what I'm thinking? Accelerated mortality magic? Probably too imba to use as a dragon shout, but imagine The Villain or his second-in-command (I would say The Dragon, but that would be confusing) employing it against a youngish supporting character to establish how dangerous he is. Wicked. Although I guess Singularity kinda let you do the same thing.